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- T h e ___ " O f f i c i a l "
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- | |_| | '_ \ / _ \ / _` |/ _ \/ _ \
- | _ | |_) | (_) | (_| | __/ __/
- |_| |_| .__/ \___/ \__, |\___|\___| F A Q
- |_| |___/ Version 3.0
-
- Current as of March 24, 1995
-
- (changes and additions since v2.4 are denoted by leading '}' marks)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Contents:
-
- [1] Introduction
- [1.1] A word from me
- } [1.2] About this FAQ
- } [1.2.1] Obtaining the latest version of the FAQ
- } [1.2.1.1] Obtaining the text based version
- } [1.2.1.2] Obtaining the HTML based version
- } [1.2.2] Revision history
- } [1.3] Obtaining other Apogee-related FAQs
- [1.4] What is Apogee?
- [1.5] What does "Apogee" mean?
- [1.6] How Apogee markets its games
- [1.7] Getting the latest information
- [1.7.1] Electronic news
- } [1.7.2] Apogee's internet mailing list
- [1.7.3] Finger files
- } [1.8] Apogee's staff
-
- [2] Historical Information
- } [2.1] Other companies
- } [2.1.1] What's Apogee's relationship with 3D Realms?
- } [2.1.2] What's Apogee's relationship with id?
- } [2.1.3] What's Apogee's relationship with Parallax?
- [2.2] What awards has Apogee won?
- } [2.3] History of specific games
- } [2.3.1] The Kroz Series
- } [2.3.2] Commander Keen
- } [2.3.3] Wolfenstein 3D, Spear of Destiny, and Rise of the Triad
- } [2.3.3.1] "Call Apogee and say Aardwolf"
- } [2.3.4] Halloween Harry and Alien Carnage
- } [2.3.5] Paganitzu and Realms of Chaos
-
- }[3] Lists
- } [3.1] Games
- } [3.1.1] What games are currently available from Apogee?
- } [3.1.2] The games are too big to download! Are there "split" versions?
- } [3.1.3] What upgrade patches are currently available?
- } [3.1.4] Hardware requirements and support
- } [3.1.5] Which of Apogee's games are good?
- } [3.2] Past projects
- } [3.2.1] What Apogee games are no longer supported?
- } [3.3] Previews
- [3.3.1] What slide shows are currently available from Apogee?
- } [3.3.2] What are upcoming releases from Apogee?
-
- [4] The Almanac
- } [4.1] Release dates
- } [4.1.1] Games
- [4.1.2] Slide shows
- } [4.1.3] Miscellaneous
- [4.2] Cast of characters
- [4.2.1] Heroes
- [4.2.2] Villains
- } [4.2.3] Cameos
- [4.3] Behind the scenes
- [4.3.1] Programmers
- [4.3.2] Artists
- [4.3.3] Musicians
- } [4.4] Miscellaneous charts and tables
- } [4.4.1] The Commander Keen language
-
- }[5] Obtaining the Games
- [5.1] The Shareware Episodes
- [5.1.1] Software Creations BBS
- } [5.1.2] Anonymous FTP
- [5.1.3] CompuServe
- [5.1.4] America On Line
- [5.1.5] Fidonet
- [5.2] The Registered Episodes
- [5.2.1] Ordering information
- [5.2.2] Software Creations BBS
- } [5.2.3] What combination deals does Apogee offer?
-
- [6] Troubleshooting
- [6.1] Things to try first
- } [6.2] Setting the BLASTER environment variable
- [6.3] By game
-
- [7] Cheats
- [7.1] Overview
- [7.2] What's that about cows and monkeys in Raptor?
- } [7.3] Complete cheat list
- [7.4] Hex editing
-
- [8] Contacting Apogee
- [8.1] By phone
- [8.2] By fax
- [8.3] By snail mail
- } [8.4] Through networks
-
- }[9] Credits
-
- [10] Dopefish and Friends
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Legal Quagmire: This FAQ is copyright (c) 1994-5 by Samuel Stoddard. No part
- of this FAQ may be distributed unless it remains intact, with all credits,
- attributions, and other miscellaneous praises to myself preserved. You may
- keep as many copies of this FAQ as you like, on whatever and however many
- different mediums that you like, and you can even read more than one copy
- at one time. There's a whole lot of trademarks in here that are acknowledged
- implicitly even if they aren't acknowledged explicitly in the following
- statement: I hereby explicitly acknowledge the following trademarks: Apogee,
- 3D Realms, id, Parallax, Interplay, FormGen, Softdisk, GT, Cygnus, Argo Games,
- Microsoft, Stacker, all game titles, operating system titles, and other
- software titles and company names, and all the other trademarks in here. All
- the trademarks that are not explicitly explicitly acknowledged are implicitly
- acknowledged as explicitly acknowledged trademarks. All trademarks (including,
- but not limited to, those that are explicitly acknowledged, those that are
- implicitly acknowledged as explicitly acknowledged, and those that are
- explicitly implicitly acknowledged) are also implicitly acknowledged here to
- boot. The header for this FAQ was done with the aid of "Figlet." Finally, I
- take no responsibility whatsoever for anything that happens as a result of
- this FAQ's existence. Except for the good things.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1] Introduction
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [1.1] A word from me
-
- Who am I? I'm just another Apogee fan, the primary difference between you and
- me being that I'm the one flaunting my vast sea of Apogee knowledge. I don't
- guarantee that all of the facts in this FAQ are true, but I try to make
- this as informative and truthful a document as I humanly can without playing
- hookey from work or school. (I do have priorities, after all.) If you have
- some tidbits of information, or, heck, a whole flood of information tidbits,
- let me know and I'll put it in the FAQ along with your name in the credits.
- The best way to reach me is through the internet. Try these addresses in
- this order: rink@unh.edu, ss1@christa.unh.edu, stoddard@ctron.com.
-
- [1.2] About this FAQ
-
- This FAQ is copyrighted (see above) by Samuel Stoddard. While it is
- authorized and "officialized" by Apogee, it is not the property nor the
- work of Apogee. However, Apogee has contributed generously to its
- creation and growth; for that, I offer my sincere thanks.
-
- }As of version 2.4w, this FAQ is also available in HTML format (see the
- }section on "obtaining the latest version of the FAQ" for information on
- }how to access it). The HTML versions of the FAQ will always have a
- }trailing "w" as part of the version number; this denotes it as an HTML
- }version as opposed to a text version of the FAQ. The text versions will
- }always be quicker to appear, and, for minor updates, I may skip
- }the HTML release altogether. However, I will try to keep both versions
- }reasonably up to date.
-
- [1.2.1] Obtaining the latest version of the FAQ
-
- }There are a few ways to get the latest copy of either the text based
- }version or the HTML version of the Apogee FAQ. These are listed below.
-
- }[1.2.1.1] Obtaining the text based version
-
- - Via anonymous FTP: a latest version of the Apogee FAQ can be found
- in the following places:
- - ftp.uml.edu /msdos/games/apogee/faq/apogee.faq
- - wcl-l.bham.ac.uk /pub/djh/faqs/Apogee.faq
- - ftp.wustl.edu /pub/MSDOS_UPLOADS/game_faq/apogeeXX.faq
- - ftp.wustl.edu /pub/MSDOS_UPLOADS/games/Apogee/apogeeXX.faq
- "XX" is the version number. Note that since I upload to ftp.wustl.edu
- directly, this site will receive new versions more quickly than the
- other two sites.
- }- Through Usenet: I try to post the FAQ in alt.games.apogee,
- } comp.sys.ibm.pc.games.misc, and comp.sys.ibm.pc.games.action on a regular
- } basis. New versions will be posted to all three newsgroups immediately
- } upon release.
- - Email: write me at ss1@kepler.unh.edu or stoddard@ctron.com.
-
- }[1.2.1.2] Obtaining the HTML based version
- }
- }- Using a World Wide Web client, connect to URL http://pubpages.unh.edu/~ss1.
- } From there, enter the PC Gaming Forum, followed by the FAQ library, and,
- } lastly, the Apogee FAQ itself.
- }- Alternatively, you can get to the FAQ directly by using the URL
- } http://pubpages.unh.edu/~ss1/apogeefaq.html.
-
- [1.2.2] Revision history
-
- The revision history of this FAQ is as follows:
-
- } Version 3.0 - Major changes, additions, revisions, and reorganization.
- } Addition of the hardware requirements and some of the
- } history sections.
- } Version 2.4w - First HTML version, roughly equivalent to 2.4.
- Version 2.4 - Hex editing section added. Almanac release date
- updates and additions. Cheats additions. Other minor
- updates.
- Version 2.3 - Revision of the "blaster environment variable" section.
- Updated "behind the scenes." Other updates.
- Version 2.2 - Behind the scenes sections added. Other minor updates.
- Version 2.1 - Minor updates.
- Version 2.0 - The almanac added. Game release dates added. Tech
- support addresses added. Other major changes,
- additions, and revisions.
- Version 1.1 - Minor updates and additions to several sections.
- Version 1.0 - Cheats section completed. Many major additions.
- Version 0.4 - Formatting and typo fixes. Minor additions. Not
- publicly released.
- Version 0.3 - First public release. The first batch of Joe Siegler's
- additional information incorporated.
- Version 0.2 - Minor changes made before Joe Siegler's response.
- Version 0.1 - Sent to Joe Siegler for suggestions and corrections.
-
- [1.3] Obtaining other Apogee-related FAQs
-
- Several FAQs about individual Apogee games are available. A list,
- with instructions for obtaining the latest versions, follows:
-
- Game Maintainer How To Get It
- ---- ---------- -------------
- Rise of the Triad Rylan Hilman FTP to ftp.uml.edu, and download
- /msdos/games/apogee/faq/rott.faq, or
- send mail to rhilman@oasis.rain.com.
- } Wolfenstein 3D Adam Williamson FTP to wcl-l.bham.ac.uk and download
- } /pub/djh/faqs/Wolfenstein-3D.faq, or
- } send mail to adam@scss.demon.co.uk.
- Commander Keen Bill Amon FTP to wcl-l.bham.ac.uk and download
- /pub/djh/faqs/commander.keen.faq, or
- send mail to wamon@mbunix.mitre.org.
-
- Note that you could probably get copies of any or all of these by simply
- posting a request to alt.games.apogee or comp.sys.ibm.pc.games.action.
- However, to keep requests posts to a minimum, please do not do this, unless
- you are unable to obtain it via the other means listed here.
-
- [1.4] What is Apogee?
-
- Apogee is a games distributor for PC games of many sorts. It is a diverse
- gaming company, contributing to several different genres of games. While
- much of what Apogee publishes are games written primarily by other companies,
- such as Cygnus or Argo Games, Apogee writes their own games as well. Apogee's
- staff includes an array of talented programmers, artists, and musicians. For
- many years now, Apogee has been among the leading shareware games companies
- for the PC and compatible market.
-
- [1.5] What does "Apogee" mean?
-
- According to the American Heritage dictionary, "apogee" means: "the point
- in the orbit of the moon or of an artificial satellite most distant from
- the earth." Or, more generally, "the farthest or highest point; apex."
- Related words are the Greek "apogaion," the neuter form of "apogaios"
- which means "away from the earth." There is also the New Latin word
- "apogaeum," which is derived from the Greek word. There is a French word
- "Apogee" (with an accent over the first 'e'). In English, there is the
- related word "apogean" and the antonym "perigee."
-
- All this is academic, however, for according to the Apogee slogan, "Apogee
- means action." :-)
-
- [1.6] How Apogee markets its games
-
- In 1987, Apogee came up with a unique method of marketing their games. Since
- then, other shareware companies have adopted their strategy. Their scheme is
- this: each game they produce is divided into three to four, sometimes even
- six episodes. The first episode is free. It can be downloaded from
- CompuServe, BBS's, or the Internet, or bought in a store that distributes
- shareware games for disk copying charges. You can distribute the shareware
- episode to your friends yourself, if you like, provided you leave all the
- original files intact.
-
- If you like the shareware episode of a game, Apogee requires that you register
- it. This is the normal rule regarding shareware. Upon registration, you will
- receive the complete game. Apogee uses this marketing scheme so that people
- can have a good idea about the game they are buying before they put their cash
- on the line.
-
- [1.7] Getting the latest information
-
- There are a few ways to get the latest information about Apogee, even if you
- want it more quickly than keeping up with the latest revisions of this FAQ
- would do. These methods are mentioned briefly in the following sections:
-
- [1.7.1] Electronic news
-
- On Usenet, the newsgroups alt.games.apogee, comp.sys.ibm.pc.games.misc.action,
- and comp.sys.ibm.pc.games.misc all carry discussion about Apogee's latest.
- Apogee monitors these, plus the gaming, shareware, and Apogee support
- conferences on Fidonet, Rime, Intelec, ILink, U'NI-Net, and Smartnet.
-
- [1.7.2] Apogee's internet mailing list
-
- Apogee has an Internet mailing list. Whenever new games or slide shows are
- released (or other important information), Apogee sends the information out in
- a mailing. If you would like to be on this mailing list, contact Joe Siegler
- }(joe.siegler@apogee1.com, joe.siegler@swcbbs.com, or apogee@metronet.com, in
- }that order). Those email addresses send directly to Joe Siegler, and not
- }to a list daemon or robot. The mailing list is free of charge.
-
- [1.7.3] Finger files
-
- On the internet, you can finger apogee@fohnix.metronet.com, and receive all
- the latest information about Apogee. Usually this entails both recent and
- upcoming releases, among other things. If apogee@fohnix.metronet.com does
- not work, try apogee@metronet.com.
-
- [1.8] Apogee's staff
-
- Scott Miller - President, Co-owner
- George Broussard - Executive VP, Co-owner
- Steven Blackburn - VP Operations
- Tom Hall - Creative Director
- Greg Malone - Creative Director
- Dennis Scarff - Vice President, World Operations
- Joe Siegler - On-Line Support Manager & Technical Support
- Kevin Green - Customer Support Supervisor & Technical Support
- Dan Linton - SysOp/Owner of Software Creations BBS
- Lee Jackson - Technical Support
- } Dennis DeSmeth - Technical Support
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [2] Historical Information
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [2.1] Other companies
-
- [2.1.1] What is Apogee's relationship with 3D Realms?
-
- Apogee and 3D Realms are sister companies, both divisions of Action
- Entertainment, Inc. Originally, Action Entertainment's next-generation
- of 3D games were going to be published under the Apogee name. However,
- in late August of 1994, 3D Realms was born, and the four next-generation
- }3D games that Action had under production (namely, "Blood," "Duke Nukem 3D,"
- }"Ruins: Return of the Gods," and "Shadow Warrior," all of which use the
- }"build" engine) are now under the 3D Realms label.
-
- [2.1.2] What is Apogee's relationship with id?
-
- }Apogee and id Software are two completely different companies. They
- }always have been, always will be. Apogee doesn't own id; id doesn't own
- }Apogee; nor is one a division of the other.
- }
- }Apogee Software writes and distributes software. Of the many games that
- }Apogee has published, only a handful have not been written by Apogee as
- }well. id Software wrote three of these games, namely, Keen Vorticons, Keen
- }Galaxy, and Wolfenstein 3D.
- }
- }id Software writes software, and up until Doom, had never published anything
- }themselves. id has published through a few companies, Apogee being one of
- }them. As mentioned before, Keen Vorticons, Keen Galaxy, and Wolfenstein 3D
- }were distributed by Apogee. (At later dates, id went on and also published
- }Keen Galaxy and Wolf3D in the stores through GT Software, but that's another
- }story.) Some earlier id efforts such as Catacombs Abyss are distributed
- }through Softdisk. (Technically, games like Catacombs Abyss, Dangerous Dave,
- }and Rescue Rover are Softdisk games, and not "id Software" games. id's first
- }official game as "id Software" was Keen Vorticons. While the same people
- }worked at Softdisk on the previously mentioned games, they are not
- }officially id Software games.)
- }
- }id has published three commercial only games. Two of these were published
- }by FormGen, those being Keen: Aliens Ate My Babysitter and Spear of Destiny.
- }These two are quite frequently assumed to be Apogee games, but they are not.
- }Check them; the name Apogee does not appear within. Apogee does, however,
- }*resell* those two games, adding to the confusion. But again, they do not
- }distribute them; they only sell them. Apogee has to buy them from FormGen
- }like any other computer store would. The third id retail game is Doom II,
- }published in the retail markets by GT Software.
- }
- }Starting with Doom, id has been publishing on their own. Apogee has absolutely
- }nothing to do with Doom, nor future titles by id Software. Furthermore,
- }starting with the release of Heretic, id Software will also be publishing games
- }on their own label. They licensed their Doom engine to two companies, Cygnus
- }Studios (the people who did Raptor), and Raven Software. The two games
- }produced under this agreement (Strife & Heretic respectively), are going to be
- }published under the "id" label exactly the same way that id Software themselves
- }published Wolfenstein 3D under the "Apogee" label.
- }
- }There has been no "big divorce," or "feud" or something along those lines
- }between id and Apogee. The id guys and the Apogee guys are all good friends,
- }and in fact get together every once in a while to shoot pool at the id
- }offices. Other mutual activities include paintball (which also involves
- }Cygnus). There was never a fallout between Apogee and id. Anyone trying to
- }imply this is driving a wedge where it doesn't belong or exist.
-
- }[2.1.3] What's Apogee's relationship with Parallax?
- }
- }In the credits for the game Descent, written by Parallax and distributed by
- }Interplay, there is a thank you note to "Scott Miller and Apogee Software."
- }Mike Kulas, the leader for the project, was asked why that was in there,
- }and his response is given below.
- }
- } Hi Joe,
- }
- } We put Scott and Apogee in there because we truly appreciate
- } all that Apogee did for us. Scott showed a lot of faith in
- } us when we didn't really have anything to show anybody. If
- } not for Scott, I don't think we would be anywhere near where
- } we are today.
- }
- } You can tell people exactly this, if you like.
- }
- } Mike
-
- [2.2] What awards has Apogee won?
-
- Apogee has won over a hundred national and international awards -- far too
- many to list here -- but here are some of the highlights:
-
- Commander Keen - Best Entertainment Software - 1992
- Commander Keen - Best Overall - 1992
- Math Rescue - Best Education Software - 1993
- Wolfenstein 3D - Best Entertainment Software - 1993
- Wolfenstein 3D - Best New Home, Hobby, Entertainment - 1993
- Wolfenstein 3D - Best Overall, People's Choice - 1993
-
- [2.3] History of specific games
-
- }[2.3.1] The Kroz Series
- }
- }Scott Miller had been programming games since 1975, when he was in high
- }school. In 1987 he wrote Kingdom of Kroz in Turbo Pascal, and, with the
- }full knowledge that, at the time, 99% of shareware was not profitable for
- }its authors, released it into the shareware market. Thus, it was a
- }mystifying surprise when Kroz turned out to be a smash hit. The letters
- }poured in, expressing love of the game and demanding sequels. In 1988,
- }Kingdom of Kroz I received top honors in the game category of a national
- }programming contest, and came in second overall (it lost to a spreadsheet
- }program). Scott Miller himself said, in the notes to a later version of
- }the game, "Thanks to Kroz I now know what a mutual fund is, but on the
- }downside my taxes require a book two inches thick to figure out."
- }
- }In short, Kroz marked Apogee's birth, emergence into the national
- }mainstream, and coronation as one of the earliest kings of shareware.
- }
- }What inspired Kroz? At the time, Scott Miller's favorite games were
- }M.U.L.E., Archon, and Spelunker, among others. He liked games where puzzle
- }solving was first, and the action secondary. Kroz's main inspiration was
- }probably Rogue, which Scott used to play, but disliked for its randomness
- }and reliance on chance. So Kroz was born. Another of Scott's favorite
- }games is evident from the title; Kroz spelled backwards is "Zork," one of
- }Infocom's most famous and successful text adventure games.
- }
- }The various episodes and versions of Kroz are many. To confuse the issue,
- }Kroz, as well as many of the other early Apogee games, were not sold
- }strictly in a single bundle of three or four episodes. The shareware
- }episode, Kingdom of Kroz, could be registered at a cost of $7.50, and this
- }registration made the customer eligible to buy other episodes at $7.50 each,
- }or several episodes at some savings. The episodes of Kroz are as follows:
- }
- } 1. Caverns of Kroz
- } 2. Dungeons of Kroz
- } 3. Kingdom of Kroz
- } 4. Return to Kroz
- } 5. Temple of Kroz
- } 6. The Final Crusade of Kroz
- } 7. The Lost Adventures of Kroz
- }
- }Episodes 1-3 comprised "The Kroz Trilogy." These episodes were later
- }redone in 1990, their names changing to "Caverns of Kroz II," "Dungeons of
- }Kroz II," and "Kingdom of Kroz II." Since Kingdom of Kroz II had
- }significant map changes to 17 different levels, the original "Kingdom of
- }Kroz I" remained available for purchase to registered owners of "Kingdom of
- }Kroz II."
- }
- }Episodes 3-6 comprised "The Super Kroz Trilogy." These contained more
- }levels, more items, and more effects. This trilogy was intended to complete
- }the Kroz series, but the letters kept pouring in, including one from
- }Patricia Baker, RI, who said, "I have lived in Kroz for almost a month and
- }was sorry tonight to finally find the Amulet."
- }
- }So one final episode of Kroz was to be made, namely Episode 7, "The Lost
- }Adventures of Kroz." This contained 75 new levels, and, as such, was sold
- }at the slightly steeper rate of $20. As said earlier, however, the rates
- }were lowered if more episodes were purchased at once. In early 1991, one
- }could buy the first six episodes for $35 total, or $45 for all seven.
- }
- }"The Lost Adventures of Kroz" was the final episode to be completed. At
- }one time, another episode had been planned for release in March 1991
- }entitled "The Underground Empire of Kroz," but this never saw the light of
- }day. Apogee, along with the rest of the gaming community, started moving
- }on toward more ambitious projects.
- }
- }Unlike most of Apogee's early games, the Kingdom of Kroz is still
- }commercially available from Apogee. The episodes you'll get upon a $24.95
- }registration are the revised Kroz Trilogy, the Super Kroz Trilogy, and
- }the Lost Adventures. You cannot buy the individual episodes for Kroz or
- }any other Apogee game any longer; Apogee stopped doing this in mid 1993.
-
- [2.3.2] Commander Keen
-
- Joe Siegler's explanation of the history of the Keen series:
-
- Here's a short history of the Commander Keen games. First, I'll list
- all the games and their titles. All of them were written by id
- Software.
-
- 1) Marooned on Mars ---\
- 2) The Earth Explodes | ---> Invasion of the Vorticons
- 3) Keen Must Die ---/
- 3.5) Keen Dreams
- 4) Secret of the Oracle --\__ Goodbye Galaxy
- 5) The Armageddon Machine --/
- 6) Aliens Ate My Babysitter
-
- Episodes 1-3 are collectively called "Invasion of the Vorticons,"
- and are published by Apogee Software. This series of Commander Keen
- was released on December 14th, 1990, according to Tom Hall, Apogee's
- Creative Director, and at the time, Creative Director of id Software.
-
- Episodes 4 and 5 are collectively called "Goodbye Galaxy," and are also
- published by Apogee Software. This series of Commander Keen was
- released somewhere around June of 1991. There was also a special CGA
- edition of Keens 4-5 made. The game is functionally exactly the same
- as the standard EGA version of the game, but the graphics are in CGA.
-
- Episode 6 is a "stand alone" game, and is entitled "Aliens Ate my
- Babysitter." This episode of Keen is distributed by FormGen. It is
- commercial software, and is available at your local software store
- (such as CompUSA). This is also sold by Apogee, but Apogee only
- resells this product, we don't actually distribute it. FormGen also
- decided to put off-disk copy protection on the full version of this
- game. Furthermore, FormGen also has a playable 3 level commercial
- demo available for perusal before purchase. Apogee Software sells a
- version of Keen 6 in CGA. I do not know if FormGen sells the CGA
- version of Keen 6 in the stores; it may only be available from Apogee
- Software. Check with FormGen for more details.
-
- Keen Dreams has kind of an interesting story. This is referred to as
- the "Lost Episode" of Commander Keen. I like to think of it as "Keen
- Episode 3.5." The reason for that is that Keen Dreams falls in between
- Vorticons and Galaxy, both in terms of technology and story line.
- Before the id guys actually formed id, the majority of them worked at
- Softdisk, a computer software publisher in Shreveport, LA. The
- founding members of id Software left Softdisk to do the Vorticons
- series of Keen for Apogee Software. However, they were contractually
- obligated to deliver another game to Softdisk, and since development
- had started on the Galaxy series, they threw together a Keen game for
- Softdisk, and Keen Dreams was born. This game is not sold by Apogee
- Software, nor does Apogee have anything at all to do with it. You'd
- need to contact Softdisk for any further information regarding Keen
- Dreams.
-
- Episodes 1, 3.5, 4, and the 3 level demo for Episode 6 are
- the only ones that you are legally allowed to upload and download
- anywhere. Episodes 2, 3, 5, and the full version of Episode 6 are
- commercial software, and should not appear on any BBS, online service,
- or should otherwise be sold except for authorized sellers of the
- games.
-
- Here are the BBS filenames as currently available from Apogee for the
- various Keen games from Apogee.
-
- Keen 1 -> #1KEEN.ZIP
- Keen 4 -> #4KEEN.ZIP
- Keen 4 -> #4KEENC.ZIP (Special CGA Version)
-
- I've seen the 3 level Aliens Demo available with the filename
- }#6K-DEMO.ZIP and K6DEMO.ZIP. I've seen Keen Dreams available with
- the filename KDREAMS.ZIP. However, neither of these are Apogee
- products, and I cannot vouch for the files' names.
-
- If you played Keen 5, there was a screen that said something to the
- effect of "Join us in December 1992 for the greatest Keen adventure
- yet." There was a picture of Keen smiling, with a Santa Claus hat on.
- At the time, id Software was intending to do a third series of
- Commander Keen, tentatively entitled "Commander Keen: The Universe is
- Toast." However, other projects came up (Wolfenstein 3D, Spear of
- Destiny, and later, Doom). At this time, there is no development
- }going on in the Commander Keen department. There will probably be
- more Commander Keen games by Apogee Software. However, even if the
- work were to commence on the game TODAY, it would still take about twelve
- months to see the light of day. The earliest development could start
- }on this game would be late in 1995, so I would not look for any new
- }Commander Keen games before the third quarter of 1996.
-
- }On a different note, Commander Keen, and artifacts from the Keen games have
- }found their way into other games. Commander Keen is listed in the default
- }scoreboards of a handful of Apogee games, mentioned in the instructions of
- }one, and has made a few more prominent appearances, which are listed under
- }the "Cameos" section of this FAQ.
-
- }[2.3.3] Wolfenstein 3D, Spear of Destiny, and Rise of the Triad
-
- Joe Siegler's explanation of the history of the Wolfenstein series:
-
- On May 5, 1992, Apogee Software released the shareware episode of Wolfenstein
- 3D, and has been distributing it in the shareware market since. Apogee
- is the official distributor of Wolfenstein 3D's original six episodes in the
- shareware market.
-
- Somewhere around September of 1992, FormGen Corp released Spear of Destiny.
- This is a retail sequel to Wolfenstein 3D. This game consisted of one episode
- with 20 levels. This game consists of some new wall art, a couple of new
- objects, and new boss creatures. This game is essentially the same as Wolf3D
- generally, but is completely new in the level design aspect. This game is
- available in stores like CompUSA. Apogee also resells this product, but is not
- responsible for its distribution. Apogee has to buy it from FormGen
- like any other store would. There is a two level playable demo floating around
- for Spear of Destiny. It's the same first two levels that appear in the full
- version of the game. It is not shareware; commercial demos are for the most
- part non-interactive, however, this one *is* interactive, and since it bears
- a close resemblance to Wolfenstein 3D, which is shareware, the SOD demo is
- frequently mistaken for being shareware, which it is not.
-
- There have been numerous editors and extra levels created by users for both
- Wolfenstein 3D and Spear of Destiny. With regard to Wolf3D, Apogee
- respectfully requests that you not make or distribute any editors, extra
- levels, or other add-ons that will work on the shareware episode. If you
- choose to make add-ons, please make these items for the registered version
- only, and be aware that Apogee cannot support user-created items.
-
- Sometime in mid/late 1993, id Software decided that they were going to publish
- these same six original episodes in the retail market. These are the same six
- episodes that Apogee had been selling since May of 1992. Since Apogee was at
- that time not set up for retail distribution, id Software went with another
- company called is GT Software. This package is available in CompUSA and
- contains the same six episodes that Apogee distributes. Apogee has absolutely
- nothing at all to do with this product. The GT Software version of
- Wolfenstein 3D is totally a GT product. Apogee has no control over the
- packaging, quality control, or price.
-
- In May of 1994, FormGen Corporation released an update to Spear of Destiny. It
- was two new epsiodes and are available in the stores. The collective name of
- the product is "Spear of Destiny Mission Add-On Packs." The new new epsiodes
- each have their own individual titles, these being "Mission 2: Return to
- Danger," and "Mission 3: Ultimate Challenge." These are add-ons to Spear of
- Destiny and have some new level graphics, some differently colored actors,
- but is essentially more levels for Spear of Destiny. These extra versions do
- require that you have the first Spear of Destiny game (the original six Apogee
- Wolf episodes are not required). Neither Apogee Software nor id software
- has anything to do with these add-on packs. Neither Apogee nor id sells the
- packs or supports it. It is strictly a FormGen product.
-
- id Software has also either written or released versions of Wolfenstein 3D for
- other platforms over time. Apogee Software has nothing to do with any
- of them. id Software holds the copyright to Wolfenstein 3D and can
- license it to others for other platforms or do whatever they want with it.
- These versions are listed for completeness' sake only.
-
- The Super Nintendo version was released around Jan/Feb of 1994. This was
- published through a company called "Imagineer." Due to Nintendo restrictions,
- some elements of the game had to be removed. These were, 1) all Nazi
- references, 2) the dogs (replaced with rats), and 3) blood (replaced with
- sweat). This is still a good game, considering what it's programmed for.
- There was a version released for the Atari Jaguar around August of 1994, and
- this version is probably the best graphically of any version published. When
- you go up right against walls and the like, they do not become as blocky or
- chunky, as compared to previous versions of Wolfenstein 3D. This version was
- published by Atari. id also licensed Wolf3D so that it could be published
- on the Macintosh computer. This version was released in October 1994 and is
- being distributed by MacPlay, a division of Interplay. WolfMac is a
- shareware title, and there is a shareware version of it available. When you
- register, you get something like 30 levels. Again, Apogee has nothing to do
- with these versions of Wolfenstein 3D; you would need to contact the various
- }companies, or id Software directly for more information on them. There was
- }yet another version published in late 1994 by Vitesse, this version being done
- }for the Apple IIGS. This brings the game full circle, as the original Castle
- }Wolfenstein was written for the Apple IIe. The IIGS version was done by Burger
- }Bill Heinemann (as was the Mac version).
-
- The premiere issue of Game Developer's Magazine stated that Apogee Software was
- working on a game called "Wolfenstein 3D: Part II," which was to be a totally
- new game, with completely new actors, and new everything; the only thing the
- same being the title Wolfenstein 3D. This information is partially
- incorrect; there is no such title under production at either Apogee or id
- }Software. However, this was under production at Apogee for a while back in
- }early 1994, but this was dropped, and the project changed to "Rise of the
- }Triad." This game is now available from Apogee Software.
-
- }[2.3.3.1] "Call Apogee and say Aardwolf"
- }
- }Joe Siegler's explanation of "Aardwolf":
- }
- }"Call Apogee and say Aardwolf." It's a sign that to this day is something
- }that I get asked about a lot. This is a sign that appears on a wall in a
- }particularly nasty maze in Episode 2 Level 8 of Wolfenstein 3D. The sign
- }was to be the goal in a contest Apogee and if was going to have, but
- }almost immediately after the game's release, a large amount of cheat and
- }mapping programs were released. With these programs running around, we felt
- }that it would have been unfair to have the contest and award a prize. The
- }sign was still left in the game, but in hindsight, probably should have
- }been taken out, since we still get calls now, almost three years after the
- }game's release.
- }
- }Also, in a somewhat related issue, the registered version had letters after the
- }highest score in the score table in some revisions of the game. These letters
- }were to be part of another contest that got scrapped before it got started,
- }where we were going to have people call in with their scores and tell us the
- }code; we'd then be able to verify their score. However, with the cheat
- }programs out there, this got scrapped too.
-
- [2.3.4] Halloween Harry and Alien Carnage
-
- Halloween Harry was written by Sub-Zero software, located in Australia.
- Apogee is the game's distributor. In October of 1993, Apogee released
- v1.1 of Halloween Harry in the United States. As with both Mystic Towers
- and Wacky Wheels, the first American version was 1.1, not 1.0. The reason
- }for this is that an incomplete version of the game was released overseas
- }as a cover program and referred to as v1.0. Please note, however, that
- these are not complete, finished versions of the games.
-
- A month later, v1.2 of the game was released. A year after that, Apogee
- suggested a title change to "Alien Carnage." Sub-Zero agreed. Thus, in
- early November of 1994, "Halloween Harry" was dropped from Apogee's
- distribution, and "Alien Carnage" added. Alien Carnage v1.0 is essentially
- Halloween Harry v1.2 with a name change, price change, and episode
- reorganization. The shareware version of Alien Carnage (its first episode)
- is Halloween Harry's episode three. With the exception of this
- reorganization, Alien Carnage consists of the same episodes as Halloween
- Harry. The shareware version of Halloween Harry is still legal to
- distribute; however, Apogee prefers you distribute the shareware version of
- Alien Carnage only, as this version has the new pricing information
- screens.
-
- }[2.3.5] Paganitzu and Realms of Chaos
- }
- }About a year before Keith Schuler wrote Paganitzu for Apogee, he wrote
- }another game called Chaganitzu for Softdisk. These two games were almost
- }identical, containing the same characters and story and so forth. Unlike
- }Paganitzu, however, Chaganitzu does not adapt to the speed of your computer,
- }making it virtually unplayable on fast computers.
- }
- }Following his success with Apogee's Paganitzu, Schuler began a sequel
- }in early 1992 entitled, "Paganitzu II: the Bloodfire Pendant." Later, it
- }went through a name change to "Alabama Smith and the Bloodfire Pendant."
- }Still later, its name became "Realms of Chaos," losing all its Paganitzu
- }references in the process.
- }
- }Realms of Chaos was originally supposed to be a 16 color EGA game, slated
- }for a 1994 release, but, with the increasing popularity of VGA games, it was
- }decided that time should be spent converting Realms of Chaos to a 256 color
- }VGA game. Realms of Chaos should be available from Apogee sometime in the
- }second quarter of 1995.
- }
- }Contrary to what one might think, the 3D Realms project "Ruins: Return of the
- }Gods" was not ever associated with Paganitzu, even in its early days.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [3] Lists
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [3.1] Games
-
- Please note that this information is constantly changing, especially when new
- games are added to the list of Apogee products. Some of the information given
- here could become out of date rather quickly.
-
- [3.1.1] What games are currently available from Apogee?
-
- A list of Apogee games follows. The filename given is the file -- on
- CompuServe, BBS's, and the Internet -- which contains the first episode of
- each game. Note that on the Internet, the filenames do not contain the
- leading '#' mark. On CompuServe, there are no numbers or punctuation in
- the filenames at all.
-
- The price given is the cost of the *complete* game with all episodes. The "Ep"
- field contains the number of episodes in the complete version. The "Ver"
- field contains the latest version number of the game. "Gph" is the best
- graphics mode that the game utilizes.
-
- Name Genre Filename Price Ep Ver Gph
- ---- ----- ------------ ------ -- --- ---
- }Rise of the Triad 3D Action #1rott12.zip $29.95 5 1.2a VGA*~=
- Boppin Puzzle #1bop11.zip $29.95 4 1.1 VGA*~
- Wacky Wheels Auto Racing #1wacky.zip $34.95 6 1.1 VGA*
- Mystic Towers 3D Puzzle #1mystic.zip $24.95 6 1.1 VGA
- Hocus Pocus Platform #1hp11.zip $24.95 4 1.1 VGA
- Raptor: Call of the Shadows Shooter #1rap12.zip $34.95 3 1.2 VGA
- Blake Stone: Planet Strike 3D Action [none] $24.95 1 1.01 VGA+~
- Blake Stone: Aliens of Gold 3D Action #1bs30.zip $29.95 6 3.0 VGA~
- Duke Nukem II Platform #4duke.zip $34.95 4 1.0 VGA
- Alien Carnage Platform #1ac.zip $19.95 4 1.0 VGA^
- Wolfenstein 3D 3D Action #1wolf14.zip $49.95 6 1.4 VGA~
- Bio Menace Platform #1bio11.zip $29.95 3 1.1 EGA~
- Monster Bash Platform #1bash21.zip $34.95 3 2.1 EGA*~
- Commander Keen: Galaxy Platform #4keen.zip $34.95 2 1.4 EGA*^
- Commander Keen: Vorticons Platform #1keen.zip $29.95 3 1.31 EGA^
- Cosmo's Cosmic Adventure Platform #1cosmo.zip $34.95 3 1.2 EGA
- Duke Nukem I Platform #1duke.zip $29.95 3 2.0 EGA
- Major Stryker Shooter #1majr14.zip $29.95 3 1.4 EGA
- Crystal Caves Platform #1crystl.zip $29.95 3 1.0 EGA
- Secret Agent Platform #1agent.zip $29.95 3 1.0 EGA
- Math Rescue Edu-Game #1math.zip $29.95 3 2.0 EGA
- Word Rescue Edu-Game #1rescue.zip $29.95 3 2.0 EGA
- Dark Ages Platform #1dark.zip $29.95 3 1.0 EGA
- Paganitzu Puzzle #1paga.zip $29.95 3 1.02 EGA*~
- Arctic Adventure Platform #1arctic.zip $24.95 4 2.0 CGA
- Pharaoh's Tomb Platform #1ptomb.zip $24.95 4 3.0 CGA
- Monuments of Mars Platform #1mars.zip $24.95 4 1.0 CGA
- The Kroz Series Puzzle #1kroz.zip $24.95 7 1.0 TEXT
-
- Spear of Destiny 3D Action $34.95 1 1.4 VGA+~
- Commander Keen: Aliens Ate My BabySitter Platform $34.95 1 1.4 EGA+*
-
- + - Spear of Destiny and Aliens Ate My Babysitter are commercial pieces of
- software by FormGen Corporation. id Software wrote both of them, and
- FormGen distributes them. Apogee only resells these titles. There are
- demos available from FormGen for these games, but they are not Apogee
- titles, and Apogee does not distribute the demos for these games.
- Blake Stone: Planet Strike is also distributed by FormGen, but written
- by Apogee. There is no demo or shareware version of the game.
-
- * - There is an optional CGA mode in Paganitzu.
- There are CGA versions of Keen: Galaxy and Keen: Aliens.
- There is a "Monster Bash Lite" version of this game, which contains the
- first three levels of the shareware episode. Apogee does not
- distribute this version anymore, but it is still legal to pass
- around. If it still exists on an FTP site or BBS, its filename
- will probably be "1mblite.zip".
- There is a smaller registered version of Wacky Wheels, which contains
- only the first three sets of tracks, available for $24.95.
- There is a smaller registered version of Boppin called Basic Boppin which
- contains only the first two episodes of the game, is available for
- $19.95. This version does not contain the level editor, nor the
- ability to play user-created levels. The $29.95 version is
- called Super Boppin, and contains the complete game and level
- editor.
- There are several versions of Rise of the Triad available. The regular
- registered is $29.95, and contains 32 regular levels and 30
- comm-bat zones. The power pack add-on contains 10 extra comm-bat
- zones, a random level generator, and BMP and WAV files from the
- game. Super Triad is for CD only, costs $34.95, and contains
- everything in the regular registered, plus the power pack, plus
- more BMP and WAV files, plus some extra Apogee shareware games.
- The Site License version is also for CD only, costs $89.95,
- includes 10 more comm-bat zones, a signed site license agreement,
- and eleven command cards. For people to play a networked game
- using the registered version, each member must have either their
- own registered versions, or a site license version owned between
- them.
-
- ^ - The full titles of these are "Commander Keen: Goodbye Galaxy!"
- and "Commander Keen: Invasion of the Vorticons."
- Alien Carnage used to be known as "Halloween Harry."
-
- ~ - These games contain some measure of graphic violence, and may be
- unsuitable for young game players.
- Of these, Rise of the Triad, Blake Stone, and Wolfenstein 3D have
- official notices about violent content.
- Boppin v1.0 has an option to minimize the violence somewhat. Boppin v1.1
- does not have violent content unless a command line parameter is
- given. (See the cheats section.)
- Rise of the Triad has adjustable violence levels.
-
- }= - The file specifications for Rise of the Triad are available as
- } ROTSPEC1.ZIP in any official Apogee area.
- } - RTSMaker, a RemoteRidicule sound editor for Rise of the Triad, is
- } available as RTSMAKER.ZIP in any official Apogee area.
-
- [3.1.2] The games are too big to download! Are there "split" versions?
-
- Most of the larger games have split versions available from Software
- Creations, the Internet, etc. Again, the filenames have a leading '#'
- mark except on the Internet.
-
- Game Split Filenames
- ---- ---------------
- }Rise of the Triad 1rot12a.zip 1rot12b.zip 1rot12c.zip 1rot12d.zip
- Boppin 1bop11a.zip 1bopp11.zip 1bopp11.zip
- Wacky Wheels 1ww-a.zip 1ww-b.zip 1ww-c.zip 1ww-d.zip
- Mystic Towers 1mt-a.zip 1mt-b.zip 1mt-c.zip
- Hocus Pocus 1hp11-a.zip 1hp11-b.zip 1hp11-c.zip
- Raptor 1rap12a.zip 1rap12b.zip 1rap12c.zip 1rap12d.zip 1rap12e.zip
- Blake Stone 1bs30-a.zip 1bs30-b.zip 1bs30-c.zip 1bs30-d.zip
- Duke Nukem II 4duke-a.zip 4duke-b.zip 4duke-c.zip
- Alien Carnage 1ac-a.zip 1ac-b.zip 1ac-c.zip 1ac-d.zip
- Wolfenstein 3D 1wolf-a.zip 1wolf-b.zip
- Monster Bash 1bash2a.zip 1bash2b.zip 1bash2c.zip
-
- [3.1.3] What upgrade patches are currently available?
-
- These are the upgrades that are available on BBS's and networks only; if
- you need an upgrade that isn't listed, call Apogee. The "S/R" field says
- whether the patch is for the shareware or registered version of the game.
-
- Filename Game S/R From To
- -------- ---- --- ---- ---
- } rot12arp.zip Rise of the Triad Reg 1.2 1.2a
- } rot12asp.zip Rise of the Triad SW 1.2 1.2a
- } rot12spt.zip Rise of the Triad SW 1.1 1.2
- } rot11spt.zip Rise of the Triad SW 1.0 1.1
- bops11pt.zip Super Boppin Reg 1.0 1.1
- bopb11pt.zip Basic Boppin Reg 1.0 1.1
- hppat-r.zip Hocus Pocus Reg 1.0 1.1
- rpat_12r.zip Raptor Reg 1.1 1.2
- rpat_12s.zip Raptor SW 1.1 1.2
- rappat-r.zip Raptor Reg 1.0 1.1
- rappat-s.zip Raptor SW 1.0 1.1
- bs30pat6.zip Blake Stone Reg 2.1 3.0
- bs21pat6.zip Blake Stone Reg 2.0 2.1
- bspatch6.zip Blake Stone Reg 1.0 2.0
-
- }[3.1.4] Hardware requirements and support
- }
- }[Rise of the Triad]
- }
- }Required: 386SX-40, VGA, 4 megs RAM, Local Bus
- }Recommended: 486DX2-66, VGA, 8 megs RAM, Local Bus
- }Supported: Control - Keyboard, Joystick, Mouse, Gamepad, Cyberman,
- } Space Player
- } Sound - Soundblaster 16/Pro, Soundblaster, AWE 32,
- } Waveblaster, Adlib, Roland Sound Cavas, Gravis
- } Ultrasound, Ensoniq Soundscape, Pro Audio
- } Spectrum 16, Logitech Soundman 16, Disney Sound
- } Source, Tandy Sound Source, and General MIDI
- }Features: network play, modem play, null modem cable play, 5 character
- } selections, skill levels, saved games
- }Notes: For modem or serial play, a 8250 serial port is required, and
- } a 16550 serial port is recommended.
- }
- }[Boppin]
- }
- }Required: 386SX-16, VGA, 2 megs RAM, Joystick (for two player games)
- }Recommended: Joystick, Mouse (for level editor)
- }Supported: Control - Keyboard, Joystick, Mouse
- } Sound - Soundblaster 16/Pro, Soundblaster, AWE 32,
- } Waveblaster, Adlib, Roland Sound Cavas, Gravis
- } Ultrasound, Ensoniq Soundscape, Pro Audio
- } Spectrum 16, Logitech Soundman 16, Disney Sound
- } Source, Tandy Sound Source, and General MIDI
- }Features: level editor (in Super Boppin), 2 player mode, 8 saved games
- }
- }[Wacky Wheels]
- }
- }Required: 386SX-25, VGA, 4 megs RAM
- }Recommended: 486SX-33 (for split screen mode), Local Bus
- }Supported: Control - Keyboard, Joystick, Gamepad
- } Sound - Gravis Ultrasound, Pro Audio Spectrum 16,
- } Sound Canvas, Soundblaster 16/Pro, Soundblaster,
- } Waveblaster, General MIDI
- }Features: modem play, null modem cable play, 2 player mode,
- } 8 character selections, 2 skill levels
- }
- }[Mystic Towers]
- }
- }Required: 286, VGA
- }Supported: Control - Keyboard, Joystick, Mouse
- } Sound - Soundblaster, Adlib
- }Features: 4 mid-level saved games, practice mode
- }
- }[Hocus Pocus]
- }
- }Required: 386SX, VGA
- }Supported: Control - Keyboard, Joystick, Gamepad
- } Sound - Gravis Ultrasound, Soundblaster 16/Pro,
- } Soundblaster, Adlib, Sound Man 16, Sound Source,
- } Roland Sound Canvas, General MIDI, and others
- }Features: 3 skill levels, 9 saved games
- }
- }[Raptor]
- }
- }Required: 386SX, VGA, 2 megs RAM
- }Recommended: 386SX, VGA, 4 megs RAM
- }Supported: Control - Keyboard, Joystick, Mouse, Thrustmaster
- } Sound - Soundblaster 16/Pro, Soundblaster, Waveblaster,
- } AWE 32, Pro Audio Spectrum 16, Gravis Ultrasound,
- } Adlib, Roland Sound Canvas, and General MIDI
- }Features: 4 character selections, 4 skill levels, unlimited auto-saved
- } games, practice mode
- }
- }[Blake Stone: Aliens of Gold and Planet Strike]
- }
- }Required: 386SX, VGA
- }Supported: Control - Keyboard, Joystick, Mouse, Gamepad
- } Sound - Soundblaster, Adlib
- }Features: control config, 4 skill levels, 10 mid-level saved games
- }
- }[Duke Nukem II]
- }
- }Required: 286, VGA
- }Recommended: 386DX-33, VGA
- }Supported: Control - Keyboard, Joystick, Gamepad
- } Sound - Soundblaster, Adlib
- }Features: 3 skill levels, 8 saved games
- }
- }[Alien Carnage]
- }
- }Required: 286, VGA
- }Recommended: 386DX-33, VGA
- }Supported: Control - Keyboard, Joystick
- } Sound - Soundblaster
- }Features: 3 skill levels, 5 saved games
- }
- }[Wolfenstein 3D and Spear of Destiny]
- }
- }Required: 286, VGA
- }Recommended: 386DX-33, VGA
- }Supported: Control - Keyboard, Joystick, Mouse, Gamepad
- } Sound - Soundblaster Pro, Soundblaster, Adlib,
- } Disney Sound Source
- }Features: 4 skill levels, 10 mid-level saved games
- }
- }[Bio Menace]
- }
- }Required: 286, EGA
- }Recommended: 386DX-33, EGA
- }Supported: Control - Keyboard, Joystick, Gamepad
- } Sound - Soundblaster, Adlib
- }Features: 3 skill levels, 6 saved games per episode, practice mode
- }
- }[Monster Bash]
- }
- }Required: 286, EGA
- }Recommended: 386DX-33, EGA
- }Supported: Control - Keyboard, Joystick
- } Sound - Soundblaster, Adlib
- }Features: 3 skill levels, 10 saved games per episode
- }
- }[Commander Keen: Goodbye Galaxy and Aliens Ate My Baby Sitter]
- }
- }Required: 286, CGA
- }Recommended: 286, EGA
- }Supported: Control - Keyboard, Joystick, Gamepad
- } Sound - Adlib
- }Features: 3 skill levels, 6 mid-level saved games per episode
- }
- }[Commander Keen: Vorticons]
- }
- }Required: EGA
- }Supported: Control - Keyboard, Joystick
- }Features: 9 saved games per episode
- }
- }[Cosmo's Cosmic Adventure]
- }
- }Required: 286, EGA
- }Supported: Control - Keyboard, Joystick
- } Sound - Adlib
- }Features: 9 saved games per episode
- }
- }[Duke Nukem I]
- }
- }Required: EGA
- }Supported: Control - Keyboard, Joystick
- }Features: 9 saved games per episode
- }
- }[Major Stryker]
- }
- }Required: EGA
- }Supported: Control - Keyboard, Joystick
- } Sound - Soundblaster, Adlib
- }Features: 3 skill levels, 10 saved games
- }
- }[Crystal Caves]
- }
- }Required: EGA
- }Supported: Control - Keyboard, Joystick
- }Features: keyboard config, 10 saved games
- }
- }[Secret Agent]
- }
- }Required: EGA
- }Supported: Control - Keyboard, Joystick
- }Features: keyboard config, 10 saved games
- }
- }[Math Rescue]
- }
- }Required: EGA
- }Supported: Control - Keyboard, Joystick
- } Sound - Adlib
- }Features: 2 character selections, 3 skill levels, saved games
- }Notes: The music may sound scrambled on fast computers; if this
- } happens, slow your computer down before running.
- }
- }[Word Rescue]
- }
- }Required: EGA
- }Supported: Control - Keyboard, Joystick
- } Sound - Adlib
- }Features: 2 character selections, 3 skill levels, saved games
- }Notes: The music may sound scrambled on fast computers; if this
- } happens, slow your computer down before running.
- }
- }[Dark Ages]
- }
- }Required: 286, EGA
- }Supported: Control - Keyboard
- } Sound - Adlib
- }Features: keyboard config, 3 skill levels, 1 saved game
- }Notes: This is the first game ever to support the Adlib sound card.
- } This game may run too fast on fast computers; if this
- } happens, slow your computer down before running.
- }
- }[Paganitzu]
- }
- }Required: CGA
- }Recommended: EGA
- }Supported: Control - Keyboard
- }Features: 5 saved games
- }
- }[Arctic Adventure]
- }
- }Required: CGA
- }Supported: Control - Keyboard
- }Features: limited keyboard config, 1 saved game
- }Notes: This game may run too fast on fast computers; if this
- } happens, slow your computer down before running.
- }
- }[Pharaoh's Tomb]
- }
- }Required: CGA
- }Supported: Control - Keyboard
- }Features: limited keyboard config, 1 saved game
- }Notes: This game may run too fast on fast computers; if this
- } happens, slow your computer down before running.
- }
- }[Monuments of Mars]
- }
- }Required: 8086, CGA
- }Supported: Control - Keyboard
- }Features: limited keyboard config, 1 saved game
- }Notes: This game may run too fast on fast computers; if this
- } happens, slow your computer down before running.
- }
- }[The Kroz Series]
- }
- }Supported: Control - Keyboard
- }Notes: This game may run too fast on fast computers; if this
- } happens, slow your computer down before running.
-
- [3.1.5] Which of Apogee's games are good?
-
- What follows is my own personal evaluation of each game. Ratings are given
- in several different categories. I try to make the ratings fairly objective,
- compensating as best I can for any personal bias. Ratings are given on a
- scale of 1-5. 2.5 is a mediocre rating. Anything less is substandard.
- A 3 rating would only impress fans of the genre (or games in general). 4 is
- excellent. 5 does not mean perfect (in the computer gaming world, perfection
- is never achieved, for somebody always comes out with something one step
- better), but it does mean you're nuts if you don't love it. :-)
-
- For the "graphics" field, the letter indicates (T)ext, (C)GA, (E)GA, (V)GA,
- or (S)VGA. The rating rates how artistically the graphics are used. The
- "sound" field rates the sound. The "enemies" field rates how unique and
- interesting the enemies are. The "level" field rates the design of the
- levels. The "gameplay" field rates how well the game "works." The "overall"
- field is not an average, but rather how lastingly enjoyable the game is to
- play. "Gameplay" as a strong influence on this rating. Blank fields mean
- that I don't (yet) feel qualified enough to give an opinion.
-
- One final note: in Joe Siegler's words, "Ultimately, you, the reader, are
- the only person who can make up your own mind about whether a game is good.
- Beauty is in the eye of the beholder, and so is the enjoyment factor of
- computer games. Only you can decide whether you'll like our games or not."
-
- Name Graphics Sound Enemies Level Gameplay Overall
- ---- -------- ----- ------- ----- -------- -------
- Spear of Destiny V 4 4 4 4.5 5 5
- Wolfenstein 3D V 4 4 4 4 5 5
- Raptor: Call of the Shadows V 5 5 2.5 3.5 4 5
- Duke Nukem I E 2.5 1.5 4.5 5 4.5 4.5
- Duke Nukem II V 4.5 4.5 5 4 4 4.5
- Alien Carnage V 4.5 4 3 4 3.5 4
- }Monster Bash E 2.5 5 4.5 4 3.5 4
- }Blake Stone: Aliens of Gold V 3.5 3.5 3.5 3.5 4 3.5
- Bio Menace E 2.5 2 4.5 4 3.5 3.5
- Crystal Caves E 2 1.5 3.5 4.5 4 3.5
- Secret Agent E 2 1.5 3 4 3.5 3.5
- Commander Keen: Aliens E 3.5 3 3 3.5 3.5 3.5
- Commander Keen: Galaxy E 3.5 3 3 3.5 3.5 3.5
- Major Stryker E 3 3.5 3 3.5 3.5 3.5
- Wacky Wheels V 3.5 3 N/A 3 3.5 3
- Mystic Towers V 3.5 4 2 3 3 3
- Cosmo's Cosmic Adventure E 3 2 3 4 3 3
- Commander Keen: Vorticons E 1.5 1.5 2 2.5 3 3
- Word Rescue E 1.5 3 3 3 3 3
- Math Rescue E 1.5 3 3 3 2.5 3
- Paganitzu E 1 2.5 N/A 3 3 3
- Hocus Pocus V 4.5 1.5 2.5 1.5 2 2.5
- Arctic Adventure C 1 1 1.5 3 3 2.5
- Dark Ages E 1.5 2 2 2 2.5 2
- The Kroz Series T 1 1 1 3 3 2
- Monuments of Mars C 1 1 1.5 2.5 2.5 2
- Pharaoh's Tomb C 1 1 1.5 2.5 2.5 2
- Boppin V 2.5 1 N/A 2.5 1.5 1.5
- Blake Stone: Planet Strike V
- Rise of the Triad V
-
- [3.2] Past projects
-
- [3.2.1] What Apogee games are no longer supported?
-
- Apogee no longer takes orders, technical support calls, or offers any other
- form of support for the following games: The Thor Trilogy, SuperNova, Beyond
- the Titanic, Word Whiz, and Trivia Whiz. Apogee retains the copyright on
- }these games, but not much else. Apogee requests that these games no longer
- }be distributed.
-
- There are three games that Apogee does not distribute, sell, or register
- any more. These three are Jumpman Lives!, Star Trek Trivia, and Star Trek:TNG
- Trivia. Apogee retains no copyright on these and requests that the shareware
- episodes (if they exist) on any Apogee site be removed from distribution.
-
- [3.3] Previews
-
- [3.3.1] What slide shows are currently available?
-
- Filename Gph Game
- -------- --- ----
- #1xp-pix.zip VGA XenoPhage: Alien Bloodsport
- #1rotpx2.zip VGA Rise of the Triad
- #1rotpix.zip VGA Rise of the Triad
- #1boppix.zip VGA Boppin
- #1ww-pix.zip VGA Wacky Wheels
- #1mt-pix.zip VGA Mystic Towers (includes Triad and Ruins shots)*
- #1hp-pix.zip VGA Hocus Pocus (includes Shadow Warrior shots)*
- #1rappix.zip VGA Raptor: Call of the Shadows
- #1bspix3.zip VGA Blake Stone: Aliens of Gold
- #4dn-pix.zip VGA Duke Nukem II
- #1hhpix2.zip VGA Halloween Harry
- #1bm-pix.zip EGA Bio Menace
- #1mb-pix.zip EGA Monster Bash
-
- * - "Ruins: Return of the Gods" and "Shadow Warrior" are upcoming games from
- 3D Realms, Apogee's sister company.
-
- [3.3.2] What are Apogee's upcoming releases?
-
- Game Genre Release Date
- ---- ----- ------------
- } Stargunner Shooter 2nd Quarter 1995
- } Realms of Chaos Platform 2nd Quarter 1995
- } Monster Bash VGA Platform 2nd/3rd Quarter 1995
- Crazy Baby Platform 2nd/3rd Quarter 1995
- XenoPhage: Alien Bloodsport Fighting 2nd/3rd Quarter 1995
- } Crystal Carnage Combat 2nd/3rd Quarter 1995
- } Fumes Auto Racing 3rd Quarter 1995
-
- And from 3D Realms:
-
- } Terminal Velocity 3D Shooter Spring/Summer 1995
- } Blood 3D Action Summer/Fall Quarter 1995
- } Duke Nukem 3D 3D Action Summer/Fall Quarter 1995
- } Ruins: Return of the Gods 3D Action Summer/Fall Quarter 1995
- } Shadow Warrior 3D Action Summer/Fall Quarter 1995
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [4] The Almanac
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [4.1] Release dates
-
- What follows are lists of games and slide shows and the dates they
- were released. The lists are not complete.
-
- [4.1.1] Games
-
- Game Version Date Released
- ---- ------- -------------
- } Rise of the Triad 1.2a 02/25/95
- } Rise of the Triad 1.2 02/17/95 ~
- } Rise of the Triad 1.1 02/08/95
- Rise of the Triad 1.0 12/21/94 *
- Boppin 1.1 12/09/94
- Boppin 1.0 11/15/94 *
- Alien Carnage 1.0 11/02/94 *
- Blake Stone: Aliens of Gold 3.0 11/02/94
- Blake Stone: Planet Strike 1.01 10/28/94
- Blake Stone: Planet Strike 1.0 10/28/94 *
- Wacky Wheels 1.1 10/17/94 *
- Hocus Pocus 1.1 10/05/94
- Raptor: Call of the Shadows 1.2 09/26/94
- Mystic Towers 1.1 07/15/94 *
- Blake Stone: Aliens of Gold 2.1 07/15/94
- Hocus Pocus 1.0 06/01/94 *
- Raptor: Call of the Shadows 1.1 06/01/94
- Raptor: Call of the Shadows 1.0 04/01/94 *
- Blake Stone: Aliens of Gold 2.0 02/11/94
- Blake Stone: Aliens of Gold 1.0 12/02/93 *
- Duke Nukem II 1.0 12/02/93 *
- Halloween Harry 1.2 11/07/93
- Halloween Harry 1.1 10/10/93 *
- Bio Menace 1.1 08/24/93
- Bio Menace 1.0 08/03/93 *
- Math Rescue 2.0 08/01/93
- Word Rescue 2.0 08/01/93
- Monster Bash Lite 2.1 07/27/93
- Monster Bash 2.1 05/23/93
- Monster Bash 2.0 05/11/93
- Monster Bash 1.1 04/26/93
- Monster Bash 1.02 04/12/93
- Monster Bash 1.01 04/10/93
- Monster Bash 1.0 04/09/93 *
- Major Stryker 1.4 02/20/93 +
- Major Stryker 1.0 01/93 *
- Wolfenstein 3D 1.4 01/01/93 +
- Math Rescue 1.0 10/92 *
- Wolfenstein 3D 1.2 06/28/92
- Wolfenstein 3D 1.1 06/25/92
- Wolfenstein 3D 1.0 05/05/92 *
- Word Rescue 1.0 Spring 92 *
- Cosmic Cosmo 1.2 04/15/92
- Cosmic Cosmo 1.0 03/92 *
- Secret Agent 1.0 02/01/92 *
- Commander Keen: Goodbye Galaxy! 1.4 02/01/92
- Paganitzu 1.02 12/01/91
- Paganitzu 1.0 1991 *
- Duke Nukem 2.0 11/01/91
- Crystal Caves 1.0 10/23/91 *
- Duke Nukem 1.0 06-07/91 *
- Commander Keen: Goodbye Galaxy! 1.0 06/91 *
- Dark Ages 1.0 02/01/91 *
- Commander Keen: Vorticons 1.31 01/23/91
- Commander Keen: Vorticons 1.0 12/14/90 *
- Arctic Adventure 1.0-2.0 1990 *^
- Pharaoh's Tomb 1.0-3.0 1990 *^
- Monuments of Mars 1.0 1990 *
- Beyond the Titanic 1990 *
- Star Trek: TNG Trivia 1990 *
- Star Trek Trivia 1990 *
- Word Whiz 1990 *
- Trivia Whiz 1990 *^
- Caves of Thor 1989/1990 *
- SuperNova 1989 *
- The Kroz Series 1.0 1987 *
-
- * - This indicates the first U.S. release of the game.
-
- ^ - These games were originally published under the name Micro F/X. Micro F/X
- was the name of the software company that George Broussard ran before
- he teamed up with Scott Miller in 1990.
-
- + - Major Stryker versions 1.1, 1.2, and 1.3, and Wolfenstein 3D version 1.3
- were never released to the public.
-
- }~ - The registered version of the game started shipping with this shareware
- } version.
-
- [4.1.2] Slide shows
-
- Game Date Released
- ---- -------------
- Boppin 10/18/94 *
- Rise of the Triad #2 10/11/94
- Wacky Wheels 08/30/94 *
- XenoPhage: Alien Bloodsport 08/15/94 *
- Rise of the Triad #1 07/15/94 *
- Mystic Towers 07/01/94 *
- Hocus Pocus 05/16/94 *
- Blake Stone: Aliens of Gold #3 02/11/94
- Raptor: Call of the Shadows 01/27/94 *
- Duke Nukem II 11/18/93 *
- Halloween Harry #2 10/06/93
- Halloween Harry #1 08/93 *
- Monster Bash 06/11/93 *
- Bio Menace 05/23/93 *
- Blake Stone: Aliens of Gold #1 03/25/93 *
-
- * - This indicates the first U.S. release of a slide show of the particular
- game.
-
- }[4.1.3] Miscellaneous
- }
- } Product Filename Associated With... Date Released
- } ------- -------- ------------------ -------------
- } RTS Maker rtsmaker.zip Rise of the Triad 03/13/95
- } ROTT Specs rotspec1.zip Rise of the Triad 02/14/95
-
- [4.2] Cast of characters
-
- [4.2.1] Heroes
-
- Game Name Comments
- ---- ---- --------
- Boppin Yeet
- Boppin Boik
- Wacky Wheels Tigi The tiger.
- Wacky Wheels Blombo The elephant.
- Wacky Wheels Ringo The raccoon.
- Wacky Wheels Razer The shark.
- Wacky Wheels Uno The panda bear.
- Wacky Wheels Sultan The camel.
- Wacky Wheels Morris The moose.
- Wacky Wheels Peggles The pelican.
- Mystic Towers Baron Baldric First appeared in "Baron
- Baldric," by Manaccom.
- Hocus Pocus Hocus Pocus
- Blake Stone Robert Wills Stone III Alias Blake Stone.
- Duke Nukem II Duke Nukem
- Duke Nukem I Duke Nukem
- Alien Carnage Halloween Harry
- Spear of Destiny B. J. Blazkowicz
- Wolfenstein 3D B. J. Blazkowicz
- Bio Menace Snake Logan
- Monster Bash Johnny Dash
- Commander Keen: Aliens Billy Blaze
- Commander Keen: Galaxy Billy Blaze
- Commander Keen: Vorticons Billy Blaze
- Cosmo's Cosmic Adventure Cosmo
- Major Stryker Harrison Stryker Related to Duke Nukem.
- Crystal Caves Mylo Steamwitz
- Secret Agent Agent 006 1/2 A short Duke Nukem?
- Paganitzu Alabama Smith Related to Nevada?
- Arctic Adventure Nevada Smith His second adventure.
- Pharaoh's Tomb Nevada Smith His first adventure.
-
- [4.2.2] Villains
-
- Game Villains
- ---- --------
- Boppin Hunnybunz
- Hocus Pocus Trolodon (Terexin isn't really a villain)
- Blake Stone: Planet Strike Dr. Pyrus W. Goldfire
- Blake Stone: Aliens of Gold Dr. Pyrus W. Goldfire
- Duke Nukem II The Rigelatins
- Duke Nukem I Dr. Proton
- Spear of Destiny Trans Grosse, Barnacle Wilheim, UberMutant,
- Death Knight, Angel of Death
- Wolfenstein 3D Hans, Dr. Schabbs, Hitler, Otto Giftmacher,
- Greta Grosse, General Fettgesicht
- Bio Menace Dr. Mangle, Master Cain
- Monster Bash Count Chuck
- Commander Keen 4-5 The Shikadi
- Commander Keen 1-3 The Vorticons
- Major Stryker The Kretons
- Secret Agent Dr. No Body, DVS terrorist leader
- Math Rescue The Gruzzles
- Word Rescue The Gruzzles
- Dark Ages Garth
-
- [4.2.3] Cameos
-
- Frequently, the star of one Apogee game will make a cameo appearance in
- another. Or, sometimes, someone from the real world shows up. A list of
- such cameos follows. Appearances of Apogee characters in the default
- scoreboards of games are not mentioned here, however, since there would be
- too many to list.
-
- WARNING: much of the fun of these games is running across these
- things during play. Do not read this section if you want to be
- surprised!
-
- Game Description
- ---- -----------
- }Wacky Wheels The Dopefish (voiced by Joe Siegler) *
- Bio Menace Commander Keen as one of the hostages in episode 2.
- Bio Menace Scott Miller, George Broussard, and Jim Norwood, in
- episode 2; also artifacts from other Apogee games
- including Keen and Duke. Yorp aliens from Keen
- are there, among other things, as is a portrait
- of Duke Nukem on the wall.
- Cosmo's Cosmic Adventure Duke Nukem, in episode 2, level 7.
- Duke Nukem I Commander Keen, mentioned by Dr. Proton in the
- first episode.
- Secret Agent Commander Keen, mentioned in the instructions.
- Paganitzu Yorp from Keen: Vorticons; also Keen's helmet.
-
- }* - To see the Dopefish, start any single player race. When everybody else
- } moves, stand still. Hold down the break, and turn left all the way around
- } until the Dopefish shows up. Note: the lion that starts the race must
- } remain on the screen the entire time; otherwise, the Dopefish won't
- } appear. You can do this as many times as you like, so long as the lion
- } doesn't leave the screen.
-
- [4.3] Behind the scenes
-
- [4.3.1] Programmers
-
- Name Games
- ---- -----
- Darren Baker Mystic Towers
- Steve Baker Mystic Towers
- Jason Blochowiak Keen: Galaxy Keen: Aliens XenoPhage^
- George Broussard Pharaoh's Tomb Arctic Adventure
- Allen H Blum III Major Stryker Duke Nukem 3D*^
- John Carmack Keen: Vorticons Keen: Galaxy Keen: Aliens
- Wolfenstein 3D
- Robert Crane Alien Carnage Fumes^
- Karen Crowther Word Rescue Math Rescue
- Mark Dochtermann Rise of the Triad
- Jim Dose Rise of the Triad
- Andrew Edwardson Wacky Wheels
- Scott Host Raptor
- Steve Hovelroud Mystic Towers
- Stephen P Lepisto Boppin
- Peder Jungck Secret Agent
- Frank Maddin Crystal Caves Monster Bash Shadow Warrior*^
- Nolan Martin Rise of the Triad
- Michael Maynard Blake Stone
- Scott Miller Word Whiz Trivia Whiz Beyond the Titanic
- SuperNova The Kroz Series
- Jim Norwood Bio Menace Shadow Warrior*^
- Todd J Replogle The Thor Trilogy Monuments of Mars Dark Ages
- Duke Nukem I Cosmo's Adventure Duke Nukem II
- Duke Nukem 3D*^
- John Romero Keen: Vorticons Keen: Galaxy Keen: Aliens
- Wolfenstein 3D
- James T Row Blake Stone
- William Scarboro Rise of the Triad
- Keith Schuler Paganitzu Realms of Chaos^
- Dave Sharpless Jumpman Lives!
- Mike Voss Hocus Pocus
- Lindsay Whipp Mystic Towers
-
- * - A 3D Realms game.
- ^ - Not yet released.
-
- [4.3.2] Artists
-
- Name Games
- ---- -----
- Randy Abraham Duke Nukem II
- Debra Berry Blake Stone
- Allen H Blum III Dark Ages Major Stryker Duke Nukem I
- George Broussard Pharaoh's Tomb Arctic Adventure Secret Agent
- Crystal Caves Duke Nukem I
- Adrian Carmack Keen: Vorticons Keen: Galaxy Keen: Aliens
- Wolfenstein 3D
- Jeff Dee Blake Stone
- Manda Dee Monster Bash
- Rich Fleider Raptor
- Shaun Gadala Wacky Wheels
- Dale Homburg Math Rescue
- Jimmie Homburg Math Rescue
- Stephen A Hornback Major Stryker Cosmo's Adventure Duke Nukem II
- Rise of the Triad Duke Nukem 3D*^
- Chuck Jones Rise of the Triad Duke Nukem 3D*^
- Jerry K Jones Blake Stone
- Frank Maddin Crystal Caves
- Lucinda Maddin Crystal Caves
- Tim Neveu Raptor Rise of the Triad
- Jim Norwood Secret Agent Crystal Caves Duke Nukem I
- Bio Menace Shadow Warrior*^
- Les Pardew Major Stryker
- Bud Pembroke Word Rescue
- Jennifer D Keitz Boppin
- Todd J Replogle Monuments of Mars
- Keith Schuler Paganitzu Realms of Chaos^
- Susan Singer Rise of the Triad Realms of Chaos^ Duke Nukem 3D*^
- Gary Sirois Major Stryker
- Steven Stamatiadis Alien Carnage Fumes^
-
- * - A 3D Realms game.
- ^ - Not yet released.
-
- [4.3.3] Musicians
-
- Name Games
- ---- -----
- Steven Baker Alien Carnage Fumes^
- Lee Jackson Rise of the Triad
- Mark Klem Wacky Wheels
- Andrew J Lepisto Boppin
- Matt Murphy Raptor
- Bobby Prince Major Stryker Cosmo's Adventure Bio Menace
- Wolfenstein 3D Duke Nukem II Blake Stone
- Rise of the Triad
- Keith Schuler Dark Ages
- George Stamatiadis Alien Carnage Fumes^
- Rob Wallace Monster Bash
-
- * - A 3D Realms game.
- ^ - Not yet released.
-
- }[4.4] Miscellaneous charts and tables
- }
- }[4.4.1] The Commander Keen language
- }
- }In all episodes of Commander Keen, signs are written in an alien language.
- }The comment is made, "too bad you don't know the language." Well, now you
- }do. The language is a simple symbol substitution, the key of which is
- }given below. This key appears only twice in all the Keen games; in the
- }secret areas of the secret levels of episodes three and six.
- }
- } A B C D E F G H I J K L M
- } # # # #### # # ##### # ### # # # # # #
- } # # # # # # # # # #
- } # # # # ## # # # # ### ### # # # # # # #
- } # # # ## ### # # # # # # ###
- } # #### # # # # # # #
- }##
- }
- } N O P Q R S T U V W X Y Z
- } # # ## # # # # ## # # # # # #
- } # # # # # # # # # ### # # # # # #
- } # # # # ### # # # # # # #
- } # # # # # # # # ##### ### # # # # # # #
- } # # # # ### # #
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [5] Obtaining the Games
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [5.1] The Shareware Episodes
-
- [5.1.1] Software Creations BBS
-
- Apogee's home BBS is the Software Creations BBS. There are over a hundred
- lines. Apogee's games are released here first before anywhere else in
- the world. The numbers are:
-
- (508) 365-2359 2400 baud
- (508) 368-7036 @ 9600-14.4k v.32bis
- (508) 365-4035 @ 28.8k v.fc / v.34
-
- [5.1.2] Anonymous FTP
-
- The official FTP site for Apogee is ftp.uml.edu. uml has several mirror sites
- which can be used in the event that uml is down or too crowded. Mirrors are
- generally updated on a daily basis. A list of sites follows:
-
- Site Name Directory Notes
- --------- --------- -----
- ftp.uml.edu /msdos/games/apogee the official site
- } ftp.uml.edu /msdos/games/id/home-brew Keen/Wolf3D stuff
- ftp.uml.edu /msdos/games/editors crippled Duke I editor
- } ftp.uwp.edu /msdos/games/apogee uml mirror
- ftp.ulowell.edu /msdos/games/apogee uml mirror
- wuarchive.wustl.edu /systems/msdos/msdos-games uml mirror
- ftp.uni-paderborn.de /pcsoft/msdos/games uml mirror
- ftp.sun.ac.za /pub/msdos/uml uml mirror
- nctuccca.edu.tw /Ulowell/msdos uml mirror
- src.doc.ic.ac.uk /computing/systems/ibmpc/ uml mirror
- msdos-games/games
- swcbbs.com /pub/apogee Software Creations
- ftp.cdrom.com /.3/games/Games/Apogee misc Apogee games
- ftp.cdrom.com /.3/games/historic/msdos/* older games
- ftp.cc.umanitoba.ca /wolf3d Keen/Wolf3D stuff
- wuarchive.wustl.edu /pub/MSDOS_UPLOADS/games/Apogee user-supported
-
- [5.1.3] CompuServe
-
- Type "GO APOGEE" at a ! prompt. Remember that on CompuServe, the filenames
- do not match those in the filenames list given previously; on CompuServe,
- Apogee games have neither the leading episode number nor a version number
- embedded in the filename.
-
- [5.1.4] America On Line
-
- Use the keyword "APOGEE" to go to Apogee's forum.
-
- [5.1.5] Fidonet
-
- If you are a Fidonet SysOp, you can get Apogee's games on the Fido Filebone.
- Talk to your local filebone hub about the four Apogee areas. See FILEBONE.NA
- for more information. Send netmail to 1:124/9006 for more information on
- these areas.
-
- [5.2] The Registered Episodes
-
- The registered versions of the software are the complete versions, and, as
- they are not shareware, cannot legally exist on public BBS's or FTP sites.
- The registered versions of the software must be purchased directly from
- Apogee or from one of Apogee's dealers.
-
- In many of Apogee's newer games, a DEALERS.EXE executable is archived with
- the game. This is an executable readme containing a list of the foreign
- dealers that sell Apogee's software.
-
- [5.2.1] Ordering information
-
- To order directly from Apogee, call 1-800-APOGEE1. The line is open 24 hours
- a day. They'll need to know what disk size you desire, the best graphics
- mode you are able to run (CGA, EGA, VGA, SVGA), and whether you have an XT,
- 286, 386, 486, or Pentium. Note that some games have minimum CPU and
- graphics requirements. Also note that Apogee's VGA games come only on high
- density disks.
-
- Use the ORDER.FRM file, which comes with virtually all of Apogee's games, if
- you want to send in an order by mail. Send it to:
-
- Apogee Software, Ltd.
- P.O. Box 496389,
- Garland TX 75049-6389
-
- Or, you can fax a copy of your order to (214) 278-4670. Please include a
- return fax number if you make use of this facility.
-
- [5.2.2] Software Creations BBS
-
- Very soon now, you will be able to download the full registered versions
- of any Apogee game by using a credit card for payment. (Apogee will mail
- you the game manual and catalog, which you will receive a few days later.)
- See the previous Software Creations section for information on calling
- Software Creations.
-
- }[5.2.3] What combination deals does Apogee offer?
-
- Combo Name Games in Combo Price Save
- ---------- -------------- ------ ----
- Blast'em Raptor, Major Stryker $49.95 $15
- Duke Duke Nukem I, Duke Nukem II $39.95 $25
- Duke/Cosmo Duke Nukem I, Duke Nukem II, Cosmo $59.95 $35
- Kid Word Rescue, Math Rescue $39.95 $20
- Keen Galaxy/Aliens Keen: Galaxy, Aliens $59.95 $10
- Keen Vort/Galaxy Keen: Vorticons, Galaxy $49.95 $15
- Keen Fun Pack Keen: Vorticons, Galaxy, Aliens $69.95 $30
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [6] Troubleshooting
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [6.1] Things to try first
-
- If you have a program with an Apogee game not starting correctly, there are a
- few things you can try. First, make sure your system meets the hardware
- requirements of the game. If they don't, you probably can't run the game
- without upgrading your hardware.
-
- Second, make sure you have the most recent version of the game. Many older
- versions of games have bugs that are fixed in the most recent versions.
-
- Third, if there is a XXX-HELP.EXE file that came with the game, read it.
- (Most registered Apogee games have such a file on the first game disk;
- with shareware versions, you might find it there and possibly in the directory
- the game was installed to as well.) This file will contain numerous common
- technical problems with their solutions. There are plans underway to make
- a file available on-line which will contain all the current versions of
- the technical support files in them.
-
- If the game is failing to start due to insufficient memory, you can try
- removing TSRs, or booting "clean." With MS-DOS 6.0 or greater, you can do
- this by holding down either the shift key or F5 while the system is booting.
- This causes your autoexec.bat and config.sys files to be bypassed. If you
- are running a memory manager, try removing the manager altogether; this
- seems to fix most problems Apogee games have with EMS/XMS memory. Additional
- suggestions on how to free up memory may be in the XXX-HELP.EXE file.
-
- Also, you may want to check the cheats section of this FAQ, as, for some
- games, it lists several technical support parameters you can pass to the
- game. Sometimes this fixes problems with certain pieces of hardware.
-
- If you problem is your Soundblaster card (or a Soundblaster emulating card),
- then the problem may be the settings on the card or the BLASTER environment
- variable. Check the section on that subject below.
-
- With regard to drive compression, Apogee has tested their entire product
- line with Stacker 3.1, Stacker 4.0, and MS-DOS 6.22's DriveSpace. The
- products all worked fine, except for Monster Bash which suffered a slowdown
- using DriveSpace.
-
- If you've tried everything and still can't get an Apogee game to work
- correctly, contact Apogee's technical support services. These are listed
- under "Contacting Apogee."
-
- [6.2] Setting the BLASTER environment variable
-
- This section may be useful if you are having problems with sound or music in
- an Apogee game.
-
- Apogee games that use Sound Blasters look at the BLASTER environment variable
- to figure out where to send its sound output. Check to make sure that you
- have the SET BLASTER line in your AUTOEXEC.BAT file. This code is an example,
- and probably isn't exactly what you need to put in your system.
-
- NOTE: Some of these parameters (P, H, & E) are dependant on certain types of
- cards. For example, the E is only needed if you have an AWE 32. The
- minimum requirements are to have the A, I, D, & T parameters. The other
- three may or may not be needed depending on what type of card you have.
- Please read this entire section to see if you need any of them. If you
- are using a clone card, or some card that's not a "true" Sound Blaster,
- then you will most likely only need A, I, D, & T.
-
- SET BLASTER=A220 I5 D1 T3 P330 H6 E620
- | | | | | | | | |
- | | | | | | | | |_______ AWE 32 Only Parameter
- | | | | | | | |__________ "High" DMA Channel
- | | | | | | |_______________ MIDI Port
- | | | | | |__________________ Type of Card
- | | | | |_____________________ DMA Channel
- | | | |________________________ Interrupt
- | | |_____________________________ Port Address
- | |___________________________________ Environment Variable
- |________________________________________ DOS Command
-
- NOTE: There can be no spaces between the word BLASTER and the equal sign (=).
- If you have a space in there, your system will read the parameter incorrectly,
- and it will not be recognized by our games.
-
- Now, these may not (most likely not) be the same for your board, because the
- Port Address, Interrupt and DMA Channel can be set by adjusting "jumpers" on
- your sound board. Some newer cards have this information controlled by
- software, please consult your card's manual for more information on how to set
- these things. You should also check your manual if you are unclear as to how
- to tell what settings your card is set at. The information *IS* important, so
- it's recommended that you know precisely what the settings are. If you are
- using a card that "emulates" the Sound Blaster (such as the Gravis UltraSound
- through software, or the PAS16), you should check your card's manual on how to
- set the card for Sound Blaster emulation.
-
- For PORT ADDRESS, it's almost always 220. That seems to be the default for
- most sound cards out there, and unless you know you've switched it away from
- 220, it's a safe bet it's still there.
-
- The INTERRUPT is something that varies from system to system. Mystic Towers
- and games prior to Raptor require that your IRQ be set at 7 or less. Apogee
- does not recommend using IRQ2, as it causes problems.
-
- The DMA CHANNEL sometimes causes problems if it isn't set to 1, which is the
- usual default. If it is not set to one, some Apogee games may lock up.
-
- The TYPE OF CARD should be 1 if you have an older Sound Blaster, or a Sound
- Blaster emulating card. Use 3 if you have a newer plain Sound Blaster. Use
- 2 for an older Sound Blaster Pro. Use 4 for a newer Sound Blaster Pro.
-
- The MIDI PORT parameter will only be needed if you are using a card that has
- MIDI capabilites. If so, this is where you define what MIDI port you are
- using. 330 seems to be the default, so if you have a MIDI card, and you
- haven't changed anything from factory defaults, this is probably where it still
- is.
-
- The HIGH DMA CHANNEL is something that is used primarily on Sound Blaster 16
- cards. This is not the same as the standard DMA channel, this is a different
- one. This is only used if you're using a 16 bit sound card capable of playing
- 16 bit Sound Blaster sounds. By default, this is usually 5, so unless you know
- that it's something else, it's probably still 5.
-
- The E620 parameter is something that is needed _only_ if you have a Creative
- Labs AWE 32 sound card. If you have one of these, this parameter will have
- been set up properly assuming you've installed the software that came with the
- card. Check your AWE 32 documentation for a more thorough explanation of what
- this parameter is used for.
-
- [6.3] By game
-
- This section contains some common problems, and their solutions, for specific
- Apogee games. In addition to perusing this section, you might want to look
- at the cheats section; technical support parameters are listed there also,
- which may help to fix your problem. Again, please make sure you are running
- the most recent version of the game, since older versions may contain bugs
- that are fixed in newer versions.
-
- [Raptor: Call of the Shadows]
-
- Problem: I can't save or load games.
- Solution: Increase the value "files" is set to in your config.sys. Note that
- if you booted clean, this would have been bypassed.
- Problem: My mouse will only go in a corner of the screen.
- Solution: This is usually due to an old version of your mouse driver. Check
- with the mouse manufacturer to see if a more recent version is
- available.
-
- [Duke Nukem II]
-
- Problem: Certain levels lock on me.
- Solution: There's no good solution for this yet. It's a sprite problem,
- and Apogee isn't really sure how to fix it. You could try
- rebooting and trying the level again. If the problem persists,
- then playing on a lower difficulty level might help.
-
- [Monster Bash]
-
- Problem: In episode 3, I can take the broom and, in one place, fly off the
- top of the screen. Then the game crashes.
- Solution: Don't go up there; there's nothing of value there.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [7] Cheats
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [7.1] Overview
-
- Apogee has almost always made a point of putting cheats in their games, both
- documented and undocumented. In their later games, however, these cheats are
- only available in the registered versions of the games. From 1987 to
- around May 1993, Apogee games came with a hint sheet, which often contained
- cheats in them. From May 1993 to December 1993, Apogee games were shipped
- with a XXXXHINT.EXE file, which had the same text as the old hint sheets.
- Beginning in 1994, the XXXXHINT.EXE files are done away with too; the
- information is now contained in the actual game manuals.
-
- The cheats listed in the complete cheat list are subdivided by category.
- The customer cheats are the cheats listed in the hint sheet, hint file, or
- game manual that comes with the game. Some of the games also have a debugging
- mode, which is not generally documented. Their original purpose is to aid in
- the beta testing of the game. Lots of times, however, the debugging mode is
- left intact, available for the regular game-player to use. Finally, there are
- technical support parameters, which are not really cheats, but are used to
- correct some technical problems.
-
- [7.2] What's that about cows and monkeys in Raptor?
-
- Raptor was written by Cygnus, and it seems to be a birthday present to
- themselves. Whenever Raptor is started when your system's clock matches the
- birthday of one of the people at Cygnus (a list can be found in the complete
- cheat list section), then Raptor behaves a little strangely. First, the
- Apogee logo is displayed, but not with Apogee's trademark music. Instead,
- you hear the Cygnus folks, sounding a little tipsy, humming the Apogee theme
- music themselves. In addition, some of the Raptor levels contain enemies
- that don't normally appear such as monkeys who throw coconuts at you, raptor
- dinosaurs scurrying across he screen, and cows with machine guns concealed
- beneath their hides. Most of these peculiar enemies appear on the first
- mission of the game, and they are invariably difficult to kill.
-
- Finally, when you exit the game, you get to hear the member of Cygnus whose
- birthday it is give an impersonation of a monkey. This might consist of
- hooting or screeching sounds, or simply an eloquent rendering of the word
- "monkey."
-
- Now the reason this section is in with the cheats is because there is a way,
- beyond setting the system time to a particular birthday, of getting the
- monkeys and raptors and cows to fight you. When the screen comes up where you
- must choose a sector to fly, flip the switch at the bottom center of the
- screen by clicking on it with the mouse. It should darken. This activates
- the three lights to the right of this switch. In version 1.0 of Raptor, you
- should turn on the first and third lights; in v1.1 and v1.2 of Raptor, you
- should turn all three lights on. Then you can select a sector or "auto
- pilot" and fly the level. You'll know the cheat worked if you hear a static-
- like sound. All levels have some new enemy that appears by using this cheat,
- though sometimes they are small and inconspicuous. Besides monkeys, cows,
- and raptors, there are: the ship from 2001: A Space Odyssey, the ship from
- Space 1999, pedestrians, a woman sunbathing on a roof, and other miscellaneous
- items.
-
- [7.3] Complete cheat list
-
- This section contains a variety of cheats from various Apogee games.
- Actually, in the words of Joe Siegler, it's "the first comprehensive cheat
- [list] ever published for all Apogee titles."
-
- Note that while the customer cheat keys are officially supported by Apogee,
- the debug keys are not. If you use the debug keys, Apogee cannot provide
- any support, since this alters game performance to a state where their
- standard support comments and issues might not apply. In short, neither
- Apogee or I can be held responsible for damage caused by usage of the debug
- keys. (Though, as a word of reassurance, I have never heard of such a thing
- happening, save where expressly noted below.)
-
-
- [Rise of the Triad]
-
- + Customer Cheat - Type in each cheat code, letter by letter, to get the
- } desired effect. You can type in either the "code" or
- } the "alternate". Note that for the codes, the slash
- } is a backslash, not a forward slash. The codes are not
- } case sensitive. The "dipstick" code must be given before
- } any others, to enable the other cheats. Note that any
- } cheats marked by an asterisk work only in the registered
- } version of the game. All other cheats work in both the
- } shareware and registered versions.
-
- Code Alternate Description
- ---- --------- -----------
- \ECC DIPSTICK Enable/disable cheat codes.
-
- Control:
- \GTL GOTO Go to another level.
- \GOO GOOBERS Restart current level.
- \REL REEN Re-enter level.
- \L8R GOGATES Exit to DOS.
- \ECL GOARCH Exit current level.
- } \FUN [none] Pause and enter rotation mode (use mouse).
- } \EKG [none] Extreme Gib mode.
- } \LEE MAESTRO Game jukebox.
-
-
- Gameplay:
- \WWW CHOJIN Woundless with weapons.
- \GOD TOOSAD God mode (temporary invulnerability).
- } * \DOG WOOF Dog mode (temporary invulnerability).
- \MER FLYBOY Mercury mode (flying).
- \SHR BADTRIP Shrooms mode (drunk?).
- \ELA BOING Elasto mode (bounce; no friction).
- \RFA SPEED Enable autorun.
- \PAN PANIC Reset to normal; full health; no modes, keys,
- or extra guns.
- \OOF WHACK Hurt yourself.
- \DIE 86ME Kill yourself.
-
- Effects:
- \DON DIMON Light diminishing on.
- \DOF DIMOFF Light diminishing off.
- \FON LONDON Fog on.
- \FOF NODNOL Fog off.
- \SON SHINEON Light sourcing on.
- \SOF SHINEOFF Light sourcing off.
- \CON GOTA386 Turn off floor and ceiling textures.
- } \COF GOTA486 Turn on floor and ceiling textures.
-
- Equipment:
- \BAR SHOOTME Bulletproof armor.
- \FAR BURNME Asbestos armor.
- \GAR LUNGDUNG Gas mask.
- \GAI SIXTOYS Get items (keys and bulletproof armor).
- \OFP HUNTPACK Outfit player (bulletproof armor, keys,
- } heatseeker, and, in the registered version,
- } a split missile).
- \GW2 JOHNWOO Double pistols.
- \GW3 PLUGME MP40 machine gun.
- \GW4 VANILLA Bazooka.
- } \GW5 HOTTIMES Heakseeker.
- } \GW6 BOOZE Drunk missile.
- } \GW7 FIREBOMB Firebomb.
- \GW8 BONES Flamewall.
- } \GW9 SEEYA Hand of god (permanent god mode).
- } * \GWA SPLIT Split missile.
- } * \GWB KESOFDEATH Kinetic energy sphere.
- } * \GWC HOMERUN Excalibat.
- } * \GWD CUJO Dog weapon (sort of a permanent dog mode).
-
- Views:
- \CAM RIDE Missile camera on/off.
- \HUD WHERE HUD on/off (x,y,room coordinates).
- } \MAP CARTIER Show entire map (doesn't work *from* the map).
-
- Demos:
- RECORD Record a demo (does not work in v1.0).
- STOP Stop a demo (does not work in v1.0).
- PLAY Play a demo (does not work in v1.0).
-
- [Boppin]
-
- + Customer Cheat - The following cheats are available:
-
- From the main menu, these are available in both the shareware and
- registered versions of the game:
-
- [ctrl] [V] - gives a slide show of all episodes (while the
- show is playing, you can hit the left and right
- arrow keys to go to the previous and next levels,
- or esc to quit)
- [ctrl] [T] - sound testing dialogue
-
- During gameplay, the following are available in both the shareware and
- registered versions of the game:
-
- [ctrl] [B] - display the mystery spot
- [ctrl] [L] - moves you to the next level, at the expense of
- a life; will not work during the final battle
- [shift] [ctrl] [L] - moves you back a level; this will not work on
- either the first level of an episode, or the
- final battle
-
- During gameplay, the following are available provided the password
- "TOYSS" is given to activate them. These work only in the registered
- version:
-
- [ctrl] [F] - go to the final battle for the episode
- [alt] [H] - delivers one maximum hit during the final battle
- [ctrl] [F5] - add one credit to player one (nine maximum)
- [ctrl] [F8] - add one credit to player two (nine maximum)
- [1] or [!] - set lives for player one to zero *
- [2] or [@] - set lives for player two to zero *
-
- * These two cheats may not work if the shift key is used for a button.
-
- Finally, in v1.1 of Boppin, the command line parameter "blood" may
- be used to access the violence mode from v1.0.
-
-
- [Wacky Wheels]
-
- + Customer Cheat - The following command line parameters can be used in
- both the shareware and registered versions of the game:
-
- /2 Fast gameplay.
- /3 Really fast gameplay.
- /debug Create a ERR.LOG file as you play.
- turbo Activate the turbo key [brake]+[fire].
- jump Activate the jump key [brake]+[accelerate].
-
- Additionally, you can specify ONE of the following three weapon parameters:
-
- hog Get 99 hedgehogs.
- ice Get 99 ice cubes.
- fire Get 99 fireballs.
-
-
- [Mystic Towers]
-
- + Customer Cheat - Cheats are activated by typing "BALDRIC" during a level.
- Once actived, your score is reset to zero, and you can
- press the following key combos to achieve what is listed:
-
- [lshift] R xx - where xx is a number of a room to jump to (01-45)
- [lshift] H - to get maximum health, also food and drink
- [lshift] K - to get all keys except the end tower key
- [lshift] W - to get full weapons
- [lshift] C - to get ten coins
-
- Only the health cheat works in the shareware version; the
- rest require the registered version.
-
-
- [Hocus Pocus]
-
- + Customer Cheat - Type these:
-
- FEELGOOD - full health
- BLAKE - both keys
- BANANA - laser shots (registered version only)
- QUARK - rapid fire (registered version only)
-
-
- [Raptor: Call of the Shadows]
-
- + Customer Cheat - The backspace key will restore all your energy and give
- you a death ray, at the cost of all your money. This
- will only work in the registered version.
-
- + Debug mode - Set the environment variable "S_HOST" to the value "CASTLE"
- at the DOS prompt by typing "SET S_HOST=CASTLE" (it must be
- in caps). Then, when you play Raptor, you become completely
- invincible, and have all the weapons at your disposal.
-
- + Warp - There is a level warp built into the game, so you can see any level
- you want at any time. What you need to do is to get to the screen
- where you see the level selection (Bravo Sector, etc...). The warp
- combination is a 2 key entry. The keys are not to be pressed at the
- same time. Note that you cannot use the level warp unless debug
- mode (see above) is active.
-
- Key 1 - Z, X, or Y (Z is Episode 1, X is Episode 2, and Y is Episode 3)
- Key 2 - Any key between Q and O on the keyboard. Q is Level 1, and O is
- Level 9.
-
- This works in both the shareware and registered versions. Note that if you
- try and warp to a registered episode from the shareware version, it will
- crash the game.
-
- + Other notes - With a hex editor, change bytes 27h and 28h of a Raptor saved
- game file (char????.fil) to the value FF. When you load this
- saved game, you'll have a few million dollars to spend on
- equipment. If you don't have a hex editor, there are some
- programs available that do this for you. RapCheat is one;
- RapCash is another. Both should be available at ftp.uwp.edu
- under the directory /pub/msdos/games/romulus/cheats. Some
- people have reported problems using RapCash; I don't know if
- these problems have been fixed since or not.
-
- + Birthday Mode - As mentioned above, the "Birthday Mode" will automatically
- put you into "Battle Cow" mode, and it will also play the
- goofy Apogee theme song. To get it, change the system's
- date to the birthday of one of the Cygnus programmers, given
- below. Any year should be ok, as long as it's not in the
- past:
-
- March 12 Bobby Prince
- May 16 Scott Host
- August 28 Rich Fleider
- October 2 Jim Molinets
-
- Note that in v1.0 of Raptor, Bobby Prince's birthday wasn't
- recognized, but that the birthday of Tim Neveu *was*.
-
- You can also get "Battle Cow" mode by darkening the switch
- on the "choose sector" screen, and turning on all three
- lights on the right (for v1.0, don't turn on the middle
- light). You don't get the goofy Apogee theme song if you do
- it this way, however.
-
-
- [Blake Stone: Aliens of Gold and Planet Strike]
-
- + Customer Cheat - [J] [A] [M] [Enter] - These keys are to be pressed one at a
- time. When all are pressed, the message "Now you're
- Jammin'" appears, and you will be given all keys, and you
- will get 100% health. Your score will also be taken to 0.
- This will only work on the registered version of the game.
-
- + Debug Mode - Command Line Parameters
-
- POWERBALL - Enables debug keys. This also requires that you hold down the
- left and right shift keys during the JAM Logo intro. Don't
- hold them down until the white letters start to appear.
- Once the PC-13 screen is loaded, you can let go. You will hear
- a "ching" sound during the intro when debug mode has been
- successfully enabled. The "ching" sound will only happen if
- you have a sound card. If you have a PC speaker, you won't hear
- this.
- TICS - Display TIC INFO in score area.
- MUSIC - Enable music test mode: [backspace] [arrows] changes music.
- RADAR - Displays a rotating overhead view during gameplay. Please note
- that this REALLY slows the game down, to the point of being
- unplayable.
-
- These cheat keys can be use during gameplay only if you invoked
- the program with the "powerball" parameter:
-
- [backspace] W - Warp to level ([shift] [W] loads the default map)
- [backspace] D - Player invisible (dumb objects)
- [backspace] G - God mode
- [backspace] I - Item cheat
- [backspace] M - Memory info
- [backspace] P - Pause screen
- [backspace] Q - Fast quit
- [backspace] A - Add Actors to AutoMapper.
- [backspace] U - Unlock all floors
- [backspace] O - Show hidden walls on auto mapper
- [backspace] E - Quick Win Mission
- [backspace] B - Border color
- [backspace] C - Count objects
- [backspace] F - Facing spot
- [backspace] H - Hurt self (only if not in God mode)
- [backspace] S - Slow motion
- [backspace] V - Extra VBLs (Vertical Blanking Signal -- this will do
- nothing for most users)
- [backspace] [home] - Dec sky color (if ceiling textures are OFF)
- [backspace] [pgup] - Inc sky color (if ceiling textures are OFF)
- [backspace] [end] - Dec ground color (if ground textures are OFF)
- [backspace] [pgdn] - Inc ground color (if ground textures are OFF)
- [backspace] + - Add shading depth (if textures are OFF)
- [backspace] - - Dec shading depth (if textures are OFF)
- [backspace] ] - Inc shading drop off (if textures are OFF)
- [backspace] [ - Dec shading drop off (if textures are OFF)
- [shift] [tab] - Show full automap containing all live actors.
-
- These cheat keys can be used during gameplay:
-
- [6] [7] - Collect all bonus items (gold, ammo, health, etc).
- [7] [8] - Kill all actors.
- [6] [8] - Collect all bonus items and kill all actors.
-
- + Tech Support Command Line Parameters - These aren't really debug codes, or
- cheats, either. They're in here for Apogee's Tech Support to use in
- assisting customers who might be having problems running the game.
-
- VERSION - Display version information.
- SYSTEM - Display system information.
- HIDDENCARD - Disable checking for video card.
- NOJOYS - Disable checking for joysticks.
- NOMOUSE - Disable checking for mouse.
- NOMAIN - Disable checking for main memory.
- NOEMS - Disable checking for EMS memory.
- NOXMS - Disable checking for XMS memory.
- NOAL - Disable checking for Adlib.
- NOSB - Disable checking for Sound Blaster.
- NOPRO - Disable checking for Sound Blaster Pro.
- NOSS - Disable checking for Sound Source.
- SST - Disable checking for Tandy Sound Source.
- SS1 - Disable checking for Sound Source on LPT1.
- SS2 - Disable checking for Sound Source on LPT2.
- SS3 - Disable checking for Sound Source on LPT3.
- NO386 - Disable checking for 386.
- ENABLEGP - Enables NoteBook GamePort checking. (This will do bad things if
- you try it on an Acer.)
-
-
- [Duke Nukem II]
-
- + Customer Cheat - For the registered version only, the following two codes
- can be used during gameplay. Please note that all three
- letters have to be pressed at the same time.
-
- [E] [A] [T] - health is restored to maximum, but score is reset to zero
- [N] [U] [K] - get a random weapon, plus all inventory required to finish
- the current level
-
-
- [Alien Carnage]
-
- + Customer Cheat - Pressing [B] [I] [G] all at the same time will give you
- full health and jetpack power.
-
- + Debug mode - The following debug keys work for version 1.1 of Halloween
- Harry only:
-
- [ctrl] [R] [E] [N] - Gives you all weapons, and activates
- god mode for several seconds.
- [alt] [L] - Level warp. Type the number of the
- episode (1-4), followed by the number of
- the level (1-5). Illegal input will dump
- you to DOS. This can not be used in the
- shareware version to access levels in the
- registered version.
- [alt] [=] - Change location within a level. Type
- coordinates after this code; illegal
- input will probably crash the game.
-
- + Tech Parameter - Pressing these four keys at the same time will show you the
- coordinates you are at on the level. This serves no real
- function on its own, but it is used by Apogee's Game Hint
- Line sometimes to locate a player in a level. The keys are
- [ctrl] [alt] [rshift] [F12]
-
- + Misc Command Line Parameter - "skip" will start the game directly from the
- main menu.
-
-
- [Wolfenstein 3D / Spear of Destiny]
-
- + Customer Cheat - Pressing [I] [L] [M] all at the same time, will give you
- both keys, and will give you 100% health. It will also
- take your score to zero. This cheat will work in both the
- shareware and the registered version.
-
- + Debug mode -
-
- The debug mode is activated with a different command line parameter
- depending on what version of the game you have.
-
- v1.0 -> -next
- Once in the game, press [ctrl] [tab] [enter] to activate.
-
- v1.1+ -> -goobers
- Once in the game, press [lshift] [alt] [backspace] to activate.
-
- Spear -> -debugmode
- Once in the game, press [lshift] [alt] [backspace] to activate.
-
- Once activated, these are the keys you can use.
-
- [tab] [Q] - Quit
- [tab] [W] - Warp to level xx
- [tab] [E] - Exit to next level
- [tab] [T] - Debug info in memory
- [tab] [I] - Free items
- [tab] [O] - Map of level (only works in beta versions of Wolf3D)
- [tab] [S] - Slow motion
- [tab] [F] - Position info
- [tab] [G] - God mode (no damage)
- [tab] [H] - Hurt yourself
- [tab] [X] - Extra stuff (???)
- [tab] [C] - Statistics
- [tab] [V] - Add extra VBLs (Vertical Blanking Signal -- this will do nothing
- for most users except maybe increase or decrease
- the game speed.)
- [tab] [B] - Change border color
- [tab] [M] - Memory map
- [tab] [N] - No clipping (walk through walls)
- (This works only in Wolf3D v1.0 shareware. This mode can cause
- really bad things to happen to the game, including corrupting
- itself, which is why it was taken out.)
-
- + Tech Support Command Line Parameters are the same as in Blake Stone, except
- VERSION, SYSTEM, and ENABLEGP do nothing in Wolf3D.
-
- + Misc Command Line Parameter - "NOWAIT" will start the game directly from
- the main menu.
-
- + Note 1: If you press [B] [A] [T] all at once, you'll get a message wondering
- why you're trying to cheat, since this is the old Keen Galaxy cheat
- code.
-
- + Note 2: For Spear only, if you do nothing in the game for 30 seconds, BJ
- will either cross his eyes or stick his tongue out at you. It
- happens quickly, so you have to watch carefully.
-
-
- [Bio Menace]
-
- + Customer Cheat - [C] [A] [T] - During gameplay, you can press these three
- letters at the same time, and you will receive the machine
- gun, 99 ammo, & 99 grenades. This works only in the
- registered version.
-
- + Tech Support Command Line Parameters -
-
- COMP - Turn on SVGA compatibility
- NOAL - Disable Adlib sound card detection
- NOJOYS - Disable joystick detection
- NOMOUSE - Disable mouse detection
- HIDDENCARD - Disable video card detection
-
- + Other Notes - The following secret weapons are available in both the
- shareware and registered versions:
-
- Super Plasma Bolt - Hold the up arrow until you hear a charge sound,
- then hit fire; this causes one hit point of damage.
- Fireball Attack - Turn left and right 6 or 7 times in succession,
- then hit fire.
- Electron Shield - Turn left and right 6 or 7 times in succession,
- then hit the jump key.
- Invincibility Burst - Hold the up arrow until you hear a charge sound,
- then hit the down arrow.
-
-
- [Monster Bash]
-
- + Customer Cheat - In the registered version only, you can press the [Z] and
- [F10] keys down simultaneously to receive five lives. Hold
- down [Z] first; since the [F10] key, by itself, has meaning
- in the game, the cheat won't work if you push both down at
- the same time and the [F10] is the first to register.
-
-
- [Commander Keen: Goodbye Galaxy! and Aliens Ate My Baby Sitter]
-
- + Customer Cheat - Pressing the [B] [A] [T] keys all at once will give you 99
- shots, an extra life, and all the gems. This does not work
- on early versions of Aliens Ate My Babysitter.
-
- + Debug Mode - Pressing [A] [2] [enter] all at once will activate debug mode.
- Once activated, these keys will perform the following
- functions:
-
- [F10] [G] God mode
- [F10] [I] Free items
- [F10] [J] Jump cheat (Note that you will not be able to jump
- down while the jump cheat is activated)
- [F10] [N] No clipping (Be careful. If you fall off the bottom
- of the level, you'll die, even if you
- are in God Mode.)
- [F10] [Y] View hidden areas in the level.
- [F10] [B] Set border color (1-15)
- [F10] [C] Show number of active/inactive objects in the level
- [F10] [D] Record a demo
- [F10] [E] End the current level
- [F10] [M] Display memory usage
- [F10] [S] Slow motion
- [F10] [T] Sprite test
- [F10] [V] Add 0-8 VBLs (Vertical Blanking Signal -- this
- will do nothing for most users)
- [F10] [W] Warp to any level
- [F10] [Y] Reveal hidden areas
-
-
- [Commander Keen: Invasion of the Vorticons]
-
- + Customer Cheat - Either of these cheats will work with either the shareware
- or registered versions of the game. The key combinations
- need to be pressed at the same time.
-
- [ctrl] [tab] [space] - Gives pogostick, all keycards, and full ammo.
- [shift] [tab] - Pass through an unplayed level on world map.
-
- + Debug mode - [G] [O] [D] - pressing all three of these at the same time
- will put you in god mode, and will give you a "jump cheat,"
- which means when you press "jump," you fly.
-
-
- [Cosmo's Cosmic Adventure]
-
- + Customer Cheat - Pressing [C] [0] [F10] down simultaneously will give you
- a full health and bombs. This cheat only works once
- per game.
-
- + Debug mode - Pressing [tab] [del] [F12] at once activates debug mode. The
- debug keys are:
-
- [F10] [G] - God mode
- [F10] [W] - Warp
- [F10] [M] - Display memory usage statistics
-
- }+ Command Line Parameter - Give "apogee" on the command line when starting
- } up Cosmo. The effects of this are many. One,
- } the game will not recognize your old high
- } scores or saved games. (The high scores will
- } be reset to those of Simpsons' characters until
- } you exit and re-enter the program normally.)
- } In this mode, if you die quickly enough after
- } entering a level, you'll be invincible from then
- } on, to everything but pits on the bottom of
- } each level.
-
-
- [Duke Nukem I]
-
- + Customer Cheat - Pressing [backspace] [pgdn] at the same time will give you
- all keys and full gun power. This can be used in either
- the shareware or registered version of the game.
-
- + Debug mode - To activate, you must enter "asp" on the command line, and it
- must be in lower case. Once activated, you can press these
- key combinations inside the game. All must be pressed
- simultaneously.
-
- [G] [O] [D] - Full health & all items
- [G] [O] [W] - Level Warp. This isn't a real warp; it will
- just take you to the next level. You need to
- keep on using it to progress through the levels.
-
-
- [Major Stryker]
-
- + Customer Cheat - The cheats here are a bit more complicated than in other
- games. There is a two step procedure to active the cheat
- mode. (This cheat mode only works in the registered
- version. It does nothing in the shareware version.)
-
- Step 1 - Type [C] [H] [E] [A] [T] at the Main Title Screen.
- All keys need to be pressed one at a time. When
- you get it, you'll see the message that says
- "Cheat Active" (it really isn't yet).
- Step 2 - During the game, hold down the [backspace] key,
- and then press the [H] & [S] keys at the same
- time. When you are successful, you'll see a
- message that says "Cheat Mode On" (it is now).
- You can hit these three keys again to turn the
- cheat mode off.
-
- Once activated, you can press these keys to activate various
- options. Please note that you must hold down the [tab] key
- first before pressing the others, or it won't work.
-
- [tab] [O] - Fire Options
- [tab] [R] - Rapid Fire
- [tab] [S] - Shield Options
-
-
- [Crystal Caves]
-
- + Customer Cheat - All keys need to be pressed at the same time:
-
- [X] [T] [R] [A] - Gives you max ammo.
- [N] [E] [X] [T] - Lets you warp to any level.
-
- + Debug mode - Pressing [Z] [E] [U] [S] at the same time will put you into
- God mode and will let you activate the other debug mode key,
- which is [G]. Pressing that will reverse the gravity in the
- game.
-
-
- [Secret Agent]
-
- + Customer Cheat - Pressing these key combinations at the same time will
- activate the functions listed. This will work with either
- the shareware or registered versions of the game.
-
- [U] [V] [K] - Gives you 25 ammo.
- [Z] [G] [I] - Gives you the disk and dynamite.
-
- + Debug Mode - Pressing these key combinations at the same time will activate
- the functions listed. This will work with either the shareware
- or registered versions of the game.
-
- [P] [J] [X] - God Mode
- [B] [O] [N] [D] - Warp
-
-
- [Math Rescue]
-
- + Customer Cheat - These cheats will work in either the shareware or the
- registered versions of the game. Key combinations have to
- be pressed at the same time.
-
- [E] [L] [M] - Gives you lids and slime.
- [P] [A] [M] - Level warp. When you hit this combination,
- the game will freeze. Press a number here,
- and you will be taken to that level. You
- will not be able to see the number when you
- are typing it.
-
- + Tech Parameter - Pressing the [+] or [-] keys will speed up or slow down the
- game appropriately.
-
-
- [Word Rescue]
-
- + Customer Cheat - These will work with either the shareware or registered
- versions of the game.
-
- [L] [Z] - Warp. When you type this, the screen will
- freeze. Enter the level number you want to go
- to. You will not be able to see the number
- when you are typing it.
- [P] [S] - Gives you slime.
- [Escape] - Will skip the finish of the key sequence.
-
-
- [Dark Ages]
-
- + Customer Cheat - Press [F10] to activate the cheat mode in either the
- shareware or registered versions of the game. This
- activates the following cheats:
-
- [backspace] - Reduce extra health requirement to 5 coins.
- [+] - Rapid fire.
-
-
- [Paganitzu]
-
- + Customer Cheat - To active the cheat mode, you need to be at the game menu
- screen. When you are there, press these three keys at the
- same time [ctrl] [A] [L], and you will be taken to another
- screen where you can enter a number. The numbers you can
- enter and their functions are listed below, and they will
- work with either the shareware or registered versions of
- the game.
-
- 325 - Gives you 99 lives.
- 589 - Goes to the end-game sequence.
- 822 - Double point value.
- 7xx - Level warp where xx is the level to warp to.
- 642 - Turn god mode on.
- 643 - Turn god mode off.
-
-
- [Arctic Adventure]
-
- + Customer Cheat - [M] [F] [X] - Pressing all three of these keys at the same
- time will give you all the keys, the boat, infinite ammo,
- and infinite pick axes. This will work with either the
- shareware or registered version of the game.
-
-
- [Pharaoh's Tomb]
-
- + Customer Cheat - When the scroll lock is on, the grey plus key will advance
- you through the levels. This will work on both the
- shareware and registered versions of the game.
-
-
- [Monuments of Mars]
-
- + Customer Cheat - To activate the cheat mode, you need to press [capslock],
- and then press the combination of [shift] [.]. Once
- you've done that, you can press [pgdn] to advance a level.
- This will work in either the shareware or registered
- versions of the game.
-
-
- [The Kroz Series]
-
- + Customer Cheat - To activate the cheat mode, you need to press either [!]
- or [X]. This depends on which version you're playing, so
- you will need to try both to see which works on what you
- have. Once activated, you can use these cheats:
-
- [shift] [9], then [rightarrow] - go to the next level
- [shift] [0] - free items
-
-
- [7.4] Hex editing
-
- Editing saved game files is one of the finer methods of cheating. Below are
- the specs for the saved game files for some Apogee games. To make use of
- these specs, you'll need a hex editor (an editor, as opposed to a text
- editor, which allows you to directly edit a binary file), and a small dose
- of know-how. If you are not comfortable with computers in general, it is
- not recommended that you attempt to cheat in this manner; mistakes editing
- these saved game files may cause unpredictable results. Naturally, neither
- Apogee nor I take responsibility for any damage caused by manually editing
- saved game files.
-
-
- [Wacky Wheels]
-
- Edit the WACKY.CFG file:
-
- 872H - number of laps, in longints (back up three and use those four
- bytes; remember that longints, integers, and words have
- reversed bytes).
- 876H - Difficulty level (1=amateur, 2=pro, 3=champ).
- 882H - Your points.
- 886H - Opponent's points.
- 88AH - Opponent's points.
- 88EH - Opponent's points.
- 892H - Opponent's points.
- 896H - Opponent's points.
- 89AH - Opponent's points.
- 89EH - Opponent's points.
- 87AH - Course group (bronze, silver, etc).
- 87EH - Course number (1-5).
- 8C3H - Number of porcupines.
- 957H - Horsepower of your engine (1=12HP, 2=6HP).
-
- Changing your character type is slightly more complicated. First,
- edit location 86AH as follows, remembering your old character number.
- 0=Uno, 1=Sultan, 2=Morris, 3=Peggles,
- 4=Razer, 5=Ringo, 6=Blombo, 7=Tigi
-
- At location 8A2H should be the number of your old character.
- Somewhere between 8A6H and 8BEH should be your new character number.
- Switch those bytes, so the one with the new character number has the
- old one in it, and your character number has the new number in it.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [8] Contacting Apogee
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [8.1] By phone
-
- Apogee's technical support line is (214) 278-5655. It is open from 8am-6pm
- Central Time on Mondays through Friday. It is also closed for major national
- holidays and on the weekends.
-
- You can contact George Broussard at (214) 278-7828.
-
- [8.2] By fax
-
- Apogee's fax number is (214) 278-4670. Include a return fax number.
-
- [8.3] By snail mail
-
- Send mail to:
-
- Apogee Software, Ltd.
- POB 496389
- Garland, TX 75049-6389
- United States of America
-
- [8.4] Through networks
-
- You can contact an Apogee representative from the computer networks
- listed below by using one of the given addresses.
-
- } Internet / joe.siegler@apogee1.com
- joe.siegler@swcbbs.com
- apogee@metronet.com
- CompuServe / 74200,553
- AOL / APOGEE
- GEnie / APOGEE
- Prodigy / CXVP94A
- Fidonet / 1:124/9006
- Rime / ->APOGEE
- ->1674
-
- You can contact George Broussard on CompuServe at 73121,2743.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [9] Credits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- In no particular order, thanks to:
-
- - To Scott Symes <symes@lfs.loral.com> for forwarding information about
- the relationship between Apogee and id.
- - To QUAKE <decerman@ouray.denver.colorado.edu> for writing said
- information.
- - To Mike Vasconcellos <mikev@netcom.com> for Apogee game lists.
- - To Audry A. DeLisle <rad@crl.com> for information regarding MS-DOS 6.22's
- DriveSpace program, Apogee's recommended system configuration for it,
- Apogee games lists, and combination deal offers.
- - To Bill Amon <wamon@mbunix.mitre.org> for Keen cheats and the Keen FAQ.
- - To Rylan Hilman <hilman@ichips.intel.com> for more Keen cheats,
- Rise of the Triad cheats, and the Rise of the Triad FAQ.
- - To Stanley Stasiak <stasiak@tartarus.uwa.edu.au> for the Wolf3D FAQ.
- } - To Adam Williamson <adam@scss.demon.co.uk> for taking over the Wolf3D FAQ.
- - To Diane Winters <diane@netcom.com> for several cheats.
- - To Robert Wade <rewade@aol.com> for the Raptor birthday mode dates.
- - To Warren Buss <wbuss@primenet.com> for Wolf3D and Blake Stone
- information.
- - To Benjamin William Andrews <bandrews@pen.k12.va.us> for passing along
- the ROTT cheats.
- - To Vincenzo Alcamo <alcamo@arci01.bo.cnr.it> for compiling a ROTT cheat
- list.
- - To <DanM360381@aol.com> for the Wacky Wheels hex editing instructions.
- - To Robert Mueller <lsrlight@netcom.com> for miscellaneous cheat codes.
- } - To Spencer Candland <swcteam@aol.com> for Cosmo cheats.
- } - To Kelly Youngblood <jry@pinn.net> for the Keen language.
- } - To <ryanj85154@aol.com> for keeping sharp eyes on FTP sites.
- - To Donna Wong <donna@omc.lan.mcgill.ca> for noticing important details.
- - To Joe Siegler <joe.siegler@swcbbs.com> for a whole lotta stuff.
-
- Apologies if I missed anyone.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [10] Dopefish and Friends
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-